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Enzymatic Webcaster

Tier 2 society technology · Biology
SocietyTier 2Biology

Enzymatic Webcaster is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Vector Lock Cannon. It leads to Seeker Shard Array. Console: research_technology tech_weaver_bio_anti_evasion_2.

Enzymatic WebcasterBiology· tier 22,000
Base cost
2,000
Area
Society
Tier
2
Draw weight
85
Path from start
3 techs, 2,000 research
ID
tech_weaver_bio_anti_evasion_2

How to get Enzymatic Webcaster

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 3 technologies, 2,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Vector Lock Cannonstarting tech
Conditions (potential)
  • Uses bio-ships

What Enzymatic Webcaster leads to

Technologies that list it as a prerequisite.

In the game

Fires refined projectiles with superior tracking enzymes and adaptive flight paths, increasing hit rates against fast-moving targets.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_anti_evasion_2

Enzymatic Webcaster: questions

How do I get Enzymatic Webcaster in Stellaris?

Research Vector Lock Cannon first (3 technologies in the whole chain); then Enzymatic Webcaster can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Enzymatic Webcaster do?

It leads to Seeker Shard Array.

What is the ID of Enzymatic Webcaster?

The technology's ID is tech_weaver_bio_anti_evasion_2. To get it with the console: research_technology tech_weaver_bio_anti_evasion_2 (Stellaris 4.5.2).

How much does Enzymatic Webcaster cost?

2,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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