
Seeker Shard Array
Seeker Shard Array is a tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Enzymatic Webcaster. It leads to Pinion Accelerator. Console: research_technology tech_weaver_bio_anti_evasion_3.
How to get Seeker Shard Array
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 4 technologies, 6,000 base research with this one
- Uses bio-ships
What Seeker Shard Array leads to
Technologies that list it as a prerequisite.
In the game
Deploys self-guided bio-munitions that lock onto movement patterns, ensuring accuracy against elusive enemies.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_anti_evasion_3Seeker Shard Array: questions
How do I get Seeker Shard Array in Stellaris?
Research Enzymatic Webcaster first (4 technologies in the whole chain); then Seeker Shard Array can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Seeker Shard Array do?
It leads to Pinion Accelerator.
What is the ID of Seeker Shard Array?
The technology's ID is tech_weaver_bio_anti_evasion_3. To get it with the console: research_technology tech_weaver_bio_anti_evasion_3 (Stellaris 4.5.2).
How much does Seeker Shard Array cost?
4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.