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Seeker Shard Array

Tier 3 society technology · Biology
SocietyTier 3Biology

Seeker Shard Array is a tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Enzymatic Webcaster. It leads to Pinion Accelerator. Console: research_technology tech_weaver_bio_anti_evasion_3.

Seeker Shard ArrayBiology· tier 34,000
Base cost
4,000
Area
Society
Tier
3
Draw weight
65
Path from start
4 techs, 6,000 research
ID
tech_weaver_bio_anti_evasion_3

How to get Seeker Shard Array

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 4 technologies, 6,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Vector Lock Cannonstarting tech
  4. Enzymatic Webcaster2,000 · tier 2
Conditions (potential)
  • Uses bio-ships

What Seeker Shard Array leads to

Technologies that list it as a prerequisite.

In the game

Deploys self-guided bio-munitions that lock onto movement patterns, ensuring accuracy against elusive enemies.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_anti_evasion_3

Seeker Shard Array: questions

How do I get Seeker Shard Array in Stellaris?

Research Enzymatic Webcaster first (4 technologies in the whole chain); then Seeker Shard Array can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Seeker Shard Array do?

It leads to Pinion Accelerator.

What is the ID of Seeker Shard Array?

The technology's ID is tech_weaver_bio_anti_evasion_3. To get it with the console: research_technology tech_weaver_bio_anti_evasion_3 (Stellaris 4.5.2).

How much does Seeker Shard Array cost?

4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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