
Reload Jammer
Reload Jammer is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Weavers. It leads to Fire Disrupter. Console: research_technology tech_weaver_bio_anti_fire_rate_1.
How to get Reload Jammer
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.
The whole research path: 2 technologies, 1,000 base research with this one
- Uses bio-ships
What Reload Jammer leads to
Technologies that list it as a prerequisite.
In the game
Launches organic projectiles that release specialized enzymes, interfering with enemy weapon reloading systems and reducing their rate of fire.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_anti_fire_rate_1Reload Jammer: questions
How do I get Reload Jammer in Stellaris?
Research Weavers first (2 technologies in the whole chain); then Reload Jammer can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Reload Jammer do?
It leads to Fire Disrupter.
What is the ID of Reload Jammer?
The technology's ID is tech_weaver_bio_anti_fire_rate_1. To get it with the console: research_technology tech_weaver_bio_anti_fire_rate_1 (Stellaris 4.5.2).
How much does Reload Jammer cost?
1,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.