
Neuro Scourge
Neuro Scourge is a tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Tangle Pulse. It leads to Ruin Barbs. Console: research_technology tech_weaver_bio_confuser_3.
How to get Neuro Scourge
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 4 technologies, 7,000 base research with this one
- Uses bio-ships
What Neuro Scourge leads to
Technologies that list it as a prerequisite.
In the game
Adaptive bio-munitions are deployed to exploit neural weaknesses in both organic and synthetic crews, crippling enemy efficiency.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_confuser_3Neuro Scourge: questions
How do I get Neuro Scourge in Stellaris?
Research Tangle Pulse first (4 technologies in the whole chain); then Neuro Scourge can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Neuro Scourge do?
It leads to Ruin Barbs.
What is the ID of Neuro Scourge?
The technology's ID is tech_weaver_bio_confuser_3. To get it with the console: research_technology tech_weaver_bio_confuser_3 (Stellaris 4.5.2).
How much does Neuro Scourge cost?
4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.