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Agile Spike Array

Tier 3 society technology · Biology
SocietyTier 3Biology

Agile Spike Array is a tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Tangler Pod Launcher. It leads to Electro Sprayer. Console: research_technology tech_weaver_bio_evasion_3.

Agile Spike ArrayBiology· tier 34,000
Base cost
4,000
Area
Society
Tier
3
Draw weight
65
Path from start
4 techs, 6,000 research
ID
tech_weaver_bio_evasion_3

How to get Agile Spike Array

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 4 technologies, 6,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Energy Bursterstarting tech
  4. Tangler Pod Launcher2,000 · tier 2
Conditions (potential)
  • Uses bio-ships

What Agile Spike Array leads to

Technologies that list it as a prerequisite.

In the game

Launches intelligent bio-projectiles that adaptively enhance agility, ensuring superior evasion even in the most chaotic battles.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_evasion_3

Agile Spike Array: questions

How do I get Agile Spike Array in Stellaris?

Research Tangler Pod Launcher first (4 technologies in the whole chain); then Agile Spike Array can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Agile Spike Array do?

It leads to Electro Sprayer.

What is the ID of Agile Spike Array?

The technology's ID is tech_weaver_bio_evasion_3. To get it with the console: research_technology tech_weaver_bio_evasion_3 (Stellaris 4.5.2).

How much does Agile Spike Array cost?

4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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