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Improved Weaver Development

Tier 2 society technology · Biology
SocietyTier 2Biology

Improved Weaver Development is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Weavers. It unlocks Basic Symbiotic Amplifier, Developmental Pheromones, Juvenile Growth Gland and 2 more and leads to Advanced Weaver Development. Console: research_technology tech_weaver_growth_1.

Improved Weaver DevelopmentBiology· tier 22,500
Base cost
2,500
Area
Society
Tier
2
Draw weight
75
Path from start
2 techs, 2,500 research
ID
tech_weaver_growth_1

What Improved Weaver Development does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +20Fleet Command Limit
  • Unlocks Ship Type: Mature Weaver
    Mature Weaver A Mature Weaver has been selectively grown to enhance mobility and adaptability in fleet operations.

What Improved Weaver Development unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Improved Weaver Development

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 2 technologies, 2,500 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
Conditions (potential)
  • Uses bio-ships

What Improved Weaver Development leads to

Technologies that list it as a prerequisite.

In the game

These facilities employ enhanced bio-engineering techniques to accelerate growth cycles and enhance vessel adaptability. Improved genetic matrices and optimized environments ensure these biological ships are both durable and highly responsive in combat.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_growth_1
Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
	factor = 0.1
	NOT = {
		years_passed > 10
	}
}
modifier = {
	factor = 10
	any_neighbor_country = {
		has_technology = tech_weaver_growth_1
	}
}
modifier = {
	factor = 2
	years_passed > 15
}
modifier = {
	factor = 3
	years_passed > 20
}
modifier = {
	factor = 4
	years_passed > 30
}
modifier = {
	factor = 1.25
	has_tradition = tr_supremacy_adopt
}

Improved Weaver Development: questions

How do I get Improved Weaver Development in Stellaris?

Research Weavers first (2 technologies in the whole chain); then Improved Weaver Development can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Improved Weaver Development do?

It gives +20 Fleet Command Limit. It unlocks Basic Symbiotic Amplifier (ship component), Developmental Pheromones (ship component), Juvenile Growth Gland (ship component), Mature Offspring Weaver (ship size) and Mature Weaver (ship size). It leads to Advanced Weaver Development.

What is the ID of Improved Weaver Development?

The technology's ID is tech_weaver_growth_1. To get it with the console: research_technology tech_weaver_growth_1 (Stellaris 4.5.2).

How much does Improved Weaver Development cost?

2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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