
Improved Spore Launcher
Improved Spore Launcher is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Spore Launcher. It leads to Advanced Spore Launcher. Console: research_technology tech_weaver_bio_healing_2.
How to get Improved Spore Launcher
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 3 technologies, 3,000 base research with this one
- Uses bio-ships
What Improved Spore Launcher leads to
Technologies that list it as a prerequisite.
In the game
Highly efficient pods imbued with healing biomatter are deployed to rapidly repair damage across multiple vessels.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_healing_2Improved Spore Launcher: questions
How do I get Improved Spore Launcher in Stellaris?
Research Spore Launcher first (3 technologies in the whole chain); then Improved Spore Launcher can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Improved Spore Launcher do?
It leads to Advanced Spore Launcher.
What is the ID of Improved Spore Launcher?
The technology's ID is tech_weaver_bio_healing_2. To get it with the console: research_technology tech_weaver_bio_healing_2 (Stellaris 4.5.2).
How much does Improved Spore Launcher cost?
2,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.