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Improved Spore Launcher

Tier 2 society technology · Biology
SocietyTier 2Biology

Improved Spore Launcher is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Spore Launcher. It leads to Advanced Spore Launcher. Console: research_technology tech_weaver_bio_healing_2.

Improved Spore LauncherBiology· tier 22,000
Base cost
2,000
Area
Society
Tier
2
Draw weight
85
Path from start
3 techs, 3,000 research
ID
tech_weaver_bio_healing_2

How to get Improved Spore Launcher

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 3 technologies, 3,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Spore Launcher1,000 · tier 1
Conditions (potential)
  • Uses bio-ships

What Improved Spore Launcher leads to

Technologies that list it as a prerequisite.

In the game

Highly efficient pods imbued with healing biomatter are deployed to rapidly repair damage across multiple vessels.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_healing_2

Improved Spore Launcher: questions

How do I get Improved Spore Launcher in Stellaris?

Research Spore Launcher first (3 technologies in the whole chain); then Improved Spore Launcher can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Improved Spore Launcher do?

It leads to Advanced Spore Launcher.

What is the ID of Improved Spore Launcher?

The technology's ID is tech_weaver_bio_healing_2. To get it with the console: research_technology tech_weaver_bio_healing_2 (Stellaris 4.5.2).

How much does Improved Spore Launcher cost?

2,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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