
Stellar Cannon
Stellar Cannon is a rare tier 3 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Wormhole Stabilization and UV Lasers. It unlocks Stellar Cannon, Stellar Cannon 1, Stellar Cannon 2 and 1 more. Console: research_technology tech_dyson_gun.
What Stellar Cannon does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Megastructure: Stellar CannonAllows us to shoot our energy stockpile at targeted systems
What Stellar Cannon unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Stellar Cannon
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 6 technologies, 15,750 base research with this one
- DLC: nomads
- Not: Nomadic empire
In the game
Allows us to shoot our energy stockpile at targeted systems
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_dyson_gunDraw weight script, as in common/technology/00_nomads_dlc_tech.txt
modifier = {
factor = 0.5
}
modifier = {
factor = 0.2
NOR = {
has_trait_in_council = {
TRAIT = leader_trait_expertise_materials
}
has_trait_in_council = {
TRAIT = leader_trait_curator
}
has_trait_in_council = {
TRAIT = leader_trait_spark_of_genius
}
has_trait_in_council = {
TRAIT = leader_trait_spark_of_genius_2
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_2
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_3
}
}
}
modifier = {
factor = 2
OR = {
has_megastructure = dyson_gun_0
has_megastructure = dyson_gun_1
has_megastructure = dyson_gun_2
has_megastructure = dyson_gun_3
}
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_dyson_gun
}
}
}Stellar Cannon: questions
How do I get Stellar Cannon in Stellaris?
Research Wormhole Stabilization and UV Lasers first (6 technologies in the whole chain); then Stellar Cannon can be drawn as one of the 3 engineering research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Stellar Cannon do?
It unlocks Restored Stellar Cannon (megastructure), Stellar Cannon (megastructure), Stellar Cannon 1 (megastructure), Stellar Cannon 2 (megastructure) and Stellar Cannon 3 (megastructure).
What is the ID of Stellar Cannon?
The technology's ID is tech_dyson_gun. To get it with the console: research_technology tech_dyson_gun (Stellaris 4.5.2).
How much does Stellar Cannon cost?
6,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_nomads_dlc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.