
Cybernetics traditions
Cybernetics is a tradition tree opened by an ascension perk in Stellaris 4.5.2 with 5 traditions. Adopting it gives Agenda: Cybernetic Advantage and Starts a Situation to grant the founding species the Cybernetic trait. Finishing it gives +10% Job Efficiency for Cybernetic Pops (Any of (Without: machine age; Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)), +1 Organic Species Trait Picks (Any of (Without: machine age; Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)), +1 Ascension Perks Unlocked (Any of (Without: machine age; Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)) and 1 more. Traditions: Transubstantiation Synthesis, Metabolic Reprocessing, Integrated Anatomy, Augmentation Overload and Modular Cybernetics.
Adoption bonus

Cybernetic Traditions
- Starts a Situation to grant the founding species the Cybernetic trait

Another version — when Without: machine age; Not: Hive Mind
- Unlocks a Special Project to grant all species the Cybernetic trait.
Another version — when Hive Mind; DLC: machine age
- Starts a Situation to grant the founding species the Cybernetic trait
Another version — when Hive Mind; Without: machine age
- Unlocks a Special Project to grant all species the Cybernetic trait.
The 5 traditions
In the order they open: a tradition needs the ones named under it (has_tradition in its possible block).

Transubstantiation Synthesis
- Gain access to the Assimilation Citizenship Species Right, allowing future additions to the populace to be turned into Cyborgs.
As Organ Harvesting — when Homicidal empire; Any of (Without: machine age; Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)
- Planets with ongoing Purges gain +10% Cyborg Pop Growth Speed
As Organ Harvesting — when Homicidal empire; Nomadic empire
- Arkships bombarding a planet receive +10% Pop Growth Speed
Another version — when DLC: machine age; Not: Homicidal empire; None of (Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)
- During Cyberization Situation Speed: +5% After Cyberization Gain access to the Assimilation Citizenship Species Right, allowing future additions to the populace to be turned into Cyborgs.
As Organ Harvesting — when DLC: machine age; Homicidal empire; None of (Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)
- During Cyberization Situation Speed: +5% After Cyberization Planets with ongoing Purges gain +10% Cyborg Pop Growth Speed

Metabolic Reprocessing
- -10%Cyborg Upkeep
Another version — when Hive Mind; Any of (Without: machine age; Country flag: cybernetics_traditions_unlocked)
- -10%Cyborg Upkeep
- Cyborg Upkeep: -10% Empire Size from Cyborg Pops: -10%
Another version — when DLC: machine age; Not: Hive Mind; None of (Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)
- During Cyberization Situation Speed: +5% After Cyberization Cyborg Upkeep: -10% Monthly Mechanical Pop Assembly from Augmentor Jobs: +0.5 Upkeep per 100 Augmentors: +0.35 Monthly Organic Pop Growth from Roboticist Jobs: +0.5 Upkeep per 100 Roboticists: +0.35
Another version — when DLC: machine age; Hive Mind; Not: Country flag: cybernetics_traditions_unlocked
- During Cyberization Situation Speed: +5% After Cyberization Cyborg Upkeep: -10% Empire Size from Cyborg Pops: -10%

Integrated Anatomy
- +1Mechanical Species Trait Picks
- +1Mechanical Modification Points
Another version — when DLC: machine age; None of (Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)
- During Cyberization Situation Speed: +5% After Cyberization Allows selection of Cyborg traits for Species Modification that can be applied to species with the Cybernetic trait. Mechanical Species Trait Picks: +1 Mechanical Modification Points: +1

Augmentation Overload
- Augmentors per Augmentation Center: +200
As Augmentation Centers — when Without: machine age; Not: Hive Mind
- Unlocks Building: Augmentation Center
As Synaptic Sub-Processing — when Hive Mind; Any of (Without: machine age; Country flag: cybernetics_traditions_unlocked)
- -15%Empire Size from Districts
- Spawning Pools provide +200 Augmentor Drone Jobs Empire Size from Districts: -25%
Another version — when DLC: machine age; Not: Hive Mind; None of (Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)
- During Cyberization Situation Speed: +5% After Cyberization Augmentors per Augmentation Center: +200
As Synaptic Sub-Processing — when DLC: machine age; Hive Mind; Not: Country flag: cybernetics_traditions_unlocked
- During Cyberization Situation Speed: +5% After Cyberization Spawning Pools provide +200 Augmentor Drone Jobs Empire Size from Districts: -25%

Modular Cybernetics
- -50%Modify Species Special Project Cost
- Mechanical Modification Points and Mechanical Species Trait Picks also apply to Organic species.
- +1Organic Species Modification Points
- +1Organic Species Trait Picks
Another version — when Hive Mind; Any of (Without: machine age; Country flag: cybernetics_traditions_unlocked)
- -50%Modify Species Special Project Cost
- +3Organic Species Modification Points
- Modify Species Special Project Cost: -50% Organic Species Modification Points: +3
Another version — when DLC: machine age; Not: Hive Mind; None of (Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)
- During Cyberization Situation Speed: +5% After Cyberization Mechanical Modification Points and Mechanical Species Trait Picks also apply to Organic species. Modify Species Special Project Cost: -50%
Another version — when DLC: machine age; Hive Mind; Not: Country flag: cybernetics_traditions_unlocked
- During Cyberization Situation Speed: +5% After Cyberization Modify Species Special Project Cost: -50% Organic Species Modification Points: +3
Completion bonus

Cybernetic Traditions Finished
- Job Efficiency: +10% Organic Species Trait Picks: +1 Ascension Perks Unlocked: +1
- +10%Job Efficiency for Cybernetic Pops
- +1Organic Species Trait Picks
- +1Ascension Perks Unlocked
Another version — when DLC: machine age; None of (Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)
- During Cyberization Situation Speed: +25% After Cyberization Job Efficiency: +10% Organic Species Trait Picks: +1 Ascension Perks Unlocked: +1
Another version — when Hive Mind; DLC: machine age; Country flag: cybernetics_traditions_unlocked
- Assimilating Pops grants Node XP and Node Skill Level, as well as +15% Job Output and -7.5% Job Upkeep on planets with ongoing assimilation. Job Efficiency: +10% Organic Species Trait Picks: +1 Ascension Perks Unlocked: +1
Another version — when DLC: machine age; Hive Mind; Not: Country flag: cybernetics_traditions_unlocked
- During Cyberization Situation Speed: +25% After Cyberization Assimilating Pops grants Node XP and Node Skill Level, as well as +15% Job Output and -7.5% Job Upkeep on planets with ongoing assimilation. Job Efficiency: +10% Organic Species Trait Picks: +1 Ascension Perks Unlocked: +1
Who can pick Cybernetics
Read from the tree's potential block; our words where the game has no text.
- Not: Machine Intelligence
- Not: Wilderness empire
- Not: Is entropy drinkers empire
- None of
- Ascension perk: Biomorphosis
- Has psionic ascension
- Has synthetic ascension
- Is natural design empire
- Is individual machine
- Has purity ascension
- Any of
- Country flag: Adopt Tradition Tree: Purity
- Origin: Wilderness
- Any of
- Has cloning ascension
- Any of
- Country flag: Adopt Tradition Tree: Cloning
- Any of
- Has mutation ascension
- Any of
- Country flag: Adopt Tradition Tree: Mutation
- Origin: Evolutionary Predators
- Any of
Console command
Typed in the game's console (the ~ key) as a script effect; achievements are off for that game.
effect add_tradition = tr_cybernetics_adoptEach tradition's ID is in its card's address on this page and in /raw/traditions.json.
Cybernetics traditions: questions
What does the Cybernetics tradition tree do?
Cybernetics is a tradition tree opened by an ascension perk in Stellaris 4.5.2 with 5 traditions. Adopting it gives Agenda: Cybernetic Advantage and Starts a Situation to grant the founding species the Cybernetic trait. Finishing it gives +10% Job Efficiency for Cybernetic Pops (Any of (Without: machine age; Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)), +1 Organic Species Trait Picks (Any of (Without: machine age; Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)), +1 Ascension Perks Unlocked (Any of (Without: machine age; Country flag: cybernetics_traditions_unlocked; Origin: Hard Reset)) and 1 more. Traditions: Transubstantiation Synthesis, Metabolic Reprocessing, Integrated Anatomy, Augmentation Overload and Modular Cybernetics.
Which Cybernetics tradition comes first?
Transubstantiation Synthesis needs no other tradition of the tree; the rest need the ones named under each.
How many tradition trees can I adopt?
Up to 7 (TRADITION_CATEGORIES_MAX, Stellaris 4.5.2); every finished tree's completion bonus also gives an ascension perk slot.
Source: common/tradition_categories/01_cybernetics.txt, common/traditions and localisation/english, Stellaris Cygnus v4.5.2 (9776). Layout template in the game: tree_12_11_11.


