
Erudite
Erudite is a biological species trait in Stellaris 4.5.2 that costs 4 trait points (base cost). It is for Biological and Lithoid species, added later, not at species creation. It gives +20% Researcher Workforce, -1 Leader Maximum Negative Traits and -10% Leader Upkeep. Opposite of Nerve Stapled, Intelligent and Serviles.
What Erudite does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +20%Researcher Workforce
- -1Leader Maximum Negative Traits
- -10%Leader Upkeep
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can do advanced gene modding
- from
- When Any of (Without: biogenesis; Tradition: Genetic Traditions)
- Otherwise
- from
In the game
Biological engineering has unlocked previously dormant parts of this species' brain, greatly increasing mental acuity.
Erudite: questions
How many trait points does Erudite cost?
Erudite costs 4 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Erudite?
Nerve Stapled, Intelligent and Serviles: a species cannot have both.
Can I pick Erudite at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Erudite?
trait_erudite
Source: common/traits/09_ascension_traits.txt, Stellaris Cygnus v4.5.2 (9776).