StellarisDB

Erudite

Biological species trait
4 pointsBiologicalLithoidNot at creation

Erudite is a biological species trait in Stellaris 4.5.2 that costs 4 trait points (base cost). It is for Biological and Lithoid species, added later, not at species creation. It gives +20% Researcher Workforce, -1 Leader Maximum Negative Traits and -10% Leader Upkeep. Opposite of Nerve Stapled, Intelligent and Serviles.

Cost
4 (base)
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_erudite

What Erudite does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +20%Researcher Workforce
  • -1Leader Maximum Negative Traits
  • -10%Leader Upkeep

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

Biological engineering has unlocked previously dormant parts of this species' brain, greatly increasing mental acuity.

Erudite: questions

How many trait points does Erudite cost?

Erudite costs 4 trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Erudite?

Nerve Stapled, Intelligent and Serviles: a species cannot have both.

Can I pick Erudite at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Erudite?

trait_erudite

Source: common/traits/09_ascension_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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