StellarisDB

Fertile

Biological species trait
4 pointsBiologicalLithoidNot at creation

Fertile is a biological species trait in Stellaris 4.5.2 that costs 4 trait points (base cost). It is for Biological and Lithoid species, added later, not at species creation. It gives +20% Pop Growth Speed, -5% Pop Housing Usage and +10% Happiness. Opposite of Slow Breeders, Vat-Grown, Clone Soldier and Clone Soldier Ascendant.

Cost
4 (base)
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_fertile

What Fertile does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Species
  • +20%Pop Growth Speed
  • -5%Pop Housing Usage
  • +10%Happiness

Opposite traits

A species cannot have this trait together with any of these.

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

The natural fecundity and geniality of this species has been dramatically enhanced through aggressive physical and behavioral sculpting.

Fertile: questions

How many trait points does Fertile cost?

Fertile costs 4 trait points (common/traits, Stellaris 4.5.2).

What traits are opposite to Fertile?

Slow Breeders, Vat-Grown, Clone Soldier and Clone Soldier Ascendant: a species cannot have both.

Can I pick Fertile at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Fertile?

trait_fertile

Source: common/traits/09_ascension_traits.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?