
Fertile
Fertile is a biological species trait in Stellaris 4.5.2 that costs 4 trait points (base cost). It is for Biological and Lithoid species, added later, not at species creation. It gives +20% Pop Growth Speed, -5% Pop Housing Usage and +10% Happiness. Opposite of Slow Breeders, Vat-Grown, Clone Soldier and Clone Soldier Ascendant.
What Fertile does
Modifier lines by where they apply, as the game prints them; then the trait's own effect text.
- +20%Pop Growth Speed
- -5%Pop Housing Usage
- +10%Happiness
Opposite traits
A species cannot have this trait together with any of these.
When modification offers it
species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).
- Can do advanced gene modding
- from
- When Any of (Without: biogenesis; Tradition: Genetic Traditions)
- Otherwise
- from
In the game
The natural fecundity and geniality of this species has been dramatically enhanced through aggressive physical and behavioral sculpting.
Fertile: questions
How many trait points does Fertile cost?
Fertile costs 4 trait points (common/traits, Stellaris 4.5.2).
What traits are opposite to Fertile?
Slow Breeders, Vat-Grown, Clone Soldier and Clone Soldier Ascendant: a species cannot have both.
Can I pick Fertile at species creation?
No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.
What is the ID of Fertile?
trait_fertile
Source: common/traits/09_ascension_traits.txt, Stellaris Cygnus v4.5.2 (9776).