StellarisDB

Xenobiological Lab

Research building

Xenobiological Lab is a research building in Stellaris 4.5.2. It costs 400 Minerals and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Biologists, Biology Subroutines and Archivists jobs, depending on the empire. It needs Xenobiology. Upgrades to Neurogenetics Institute.

Cost
400Minerals
Upkeep
2Energy Credits
Build time
360 days
Housing
—
ID
building_biolab_1

Jobs Xenobiological Lab adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness
  • Country flag: fallen_empire_1
    • Owner
      • Country flag: fallen_empire_1

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
400Minerals
40Exotic Gases — Nomadic empire
  • Nomadic empire
Upkeep a month
2Energy Credits

What Xenobiological Lab does

On the planet
  • +0.25Society Research Produced per 100 Biologists

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Xenobiological Lab
  2. →Neurogenetics Institute

How to unlock Xenobiological Lab

Shown when (potential)
  • None of
    • Modifier: Resort World
    • Modifier: Thrall-World
    • Modifier: Penal Colony
  • Owner
    • Not: Wilderness empire
  • Any of
    • Carrier flag: ignore_ai_building_limitations
    • Owner
      • Not: Controlled by the AI
    • Has any research society zone
    • Has any unspecialized research zone
Destroyed or converted when (destroy_trigger)
  • Any of
    • Modifier: Resort World
    • Modifier: Thrall-World
    • Modifier: Penal Colony
    • Owner
      • Wilderness empire

In the game

The study of alien life has moved beyond mere cataloging. By examining the structures and survival strategies of organisms evolved under foreign stars, we open new avenues in medicine, adaptation, and design.

ID

building_biolab_1

Xenobiological Lab: questions

How much does Xenobiological Lab cost in Stellaris?

400 Minerals, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Xenobiological Lab give?

Depending on the empire: Biologists, Biology Subroutines and Archivists.

What does Xenobiological Lab upgrade from and to?

It upgrades to Neurogenetics Institute.

What is the ID of Xenobiological Lab?

building_biolab_1 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/05_research_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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