
Biologist
Biologist is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 3 Society Research and costs 1.5 Consumer Goods a month. 28 buildings and districts add it, among them Patriotic Institute of Celebration, Master Archive and Pinniped Sanctuary.
What a Biologist produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
1.5Consumer Goods
0.5Consumer Goods — Biologist is zookeeper trigger- Biologist is zookeeper trigger
- Produces per 100 jobs
+3Society Research
+0.5Society Research — Biologist is zookeeper trigger- Biologist is zookeeper trigger
Where Biologists come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Patriotic Institute of CelebrationBuilding · 1,200 jobs (varies by empire)
Master ArchiveBuilding · 600 jobs (varies by empire)
Pinniped SanctuaryBuilding · 400 jobs (varies by empire)
Transcendental Innovation DepartmentBuilding · 400 jobs (varies by empire)
Zroni EquilibratorBuilding · 400 jobs (varies by empire)
Alien ZooBuilding · 200 jobs (varies by empire)
Faculty of ArchaeostudiesBuilding · 200 jobs (varies by empire)
Life Systems ComplexBuilding · 200 jobs (varies by empire)
Neurogenetics InstituteBuilding · 200 jobs (varies by empire)
Quantum Innovation NexusBuilding · 200 jobs (varies by empire)
Shroud Observation ComplexBuilding · 200 jobs (varies by empire)
Shroud Observation TowerBuilding · 200 jobs (varies by empire)
Shroud ObservatoryBuilding · 200 jobs (varies by empire)
Xenobiological LabBuilding · 200 jobs (varies by empire)
Advanced Research ComplexesBuilding · 180 jobs (varies by empire)
Advanced Research EnclosureBuilding · 120 jobs (varies by empire)
Exotic Research EnclosureBuilding · 120 jobs (varies by empire)
Research ComplexesBuilding · 120 jobs (varies by empire)
The Grand Concert Hall of the MindBuilding · 120 jobs (varies by empire)
Ranger LodgeBuilding · 100 jobs
Amphitheater of the MindBuilding · 60 jobs (varies by empire)
Private Research EnterprisesBuilding · 60 jobs (varies by empire)
Research GroveBuilding · 60 jobs (varies by empire)
Research LabsBuilding · 60 jobs (varies by empire)
Illicit Research LabsBuilding · 30 jobs (varies by empire)
Research GrowthBuilding · 30 jobs (varies by empire)
Research SegmentDistrict · 1,000 jobs (varies by empire)
Research DistrictDistrict · 30 jobs (varies by empire)
Society Research SpecializationZone · 1,000 jobs per district (varies by empire)
Society Research SpecializationZone · 1,000 jobs per district (varies by empire)
Society Research SpecializationZone · 1,000 jobs per district (varies by empire)
Society Research SpecializationZone · 1,000 jobs per district (varies by empire)
Xenobiological ZooZone · 1,000 jobs per district (varies by empire)
Society Research SpecializationZone · 500 jobs per district (varies by empire)
Socio-Ecological ObservationZone · 500 jobs per district (varies by empire)
Central SpireZone · 300 jobs per district (varies by empire)
Research EnclaveZone · 300 jobs per district (varies by empire)
Research EnclaveZone · 300 jobs per district (varies by empire)
Research EnclaveZone · 300 jobs per district (varies by empire)
Research EnclaveZone · 300 jobs per district (varies by empire)
Research EnclaveZone · 150 jobs per district (varies by empire)
Research EnclaveZone · 150 jobs per district (varies by empire)
ThinkstemZone · 150 jobs per district (varies by empire)
ArchivesZone · 100 jobs per district (varies by empire)
ArchivesZone · 100 jobs per district (varies by empire)
Collective Research ComplexZone · 100 jobs per district (varies by empire)
Consecrated CommunityZone · 100 jobs per district (varies by empire)
Harmonic CoreZone · 100 jobs per district (varies by empire)
Popular Research MallZone · 100 jobs per district (varies by empire)
Unshackled MemorialZone · 100 jobs per district (varies by empire)
Uplift CenterZone · 100 jobs per district (varies by empire)
Other effects of the job
- +200Amenities
when…
- +150Amenities
when…
- +300Amenities
- +300Amenities
when…
- Biologist is vent researcher trigger
- Any of
- Modifier: Untouched Stratospheric Vents
- Modifier: Stratospheric Vent Platforms
- Any of
- Owner
- +100Amenities
when…
- Biologist is zookeeper trigger
- +0.2Naval Capacity
when…
- local or sector governor has trait
- +1Naval Capacity
when…
- Owner
- Has crisis level: Calamity
Other names
swappable_data: the same job shows another name for some empires or planets.
- Ranger
- Vent Researcher
- Biologist is vent researcher trigger
- Any of
- Modifier: Untouched Stratospheric Vents
- Modifier: Stratospheric Vent Platforms
- Any of
- Biologist is vent researcher trigger
- Zookeeper
- Biologist is zookeeper trigger
- Archaeo-Engineer
- Biologist is archaeo engineer trigger
- Any of
- Building: Faculty of Archaeostudies
- Deposit: Akashic Whisperings
- DLC: ancrel
- Any of
- Biologist is archaeo engineer trigger
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Complex specialist job check trigger
- Any of
- Not: Trait: Mechanical
- Owner
- Owner
- Not: Policy: Outlawed
- Any of
In the game
The eternal mystery of the world is its comprehensibility.
Biologist: questions
What does a Biologist produce in Stellaris?
For every 100 jobs filled: produces 3 Society Research, upkeep 1.5 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Biologists jobs?
From Patriotic Institute of Celebration, Master Archive, Pinniped Sanctuary, Transcendental Innovation Department, Zroni Equilibrator, Alien Zoo and 22 more. Zones that add them per district: Society Research Specialization, Xenobiological Zoo, Socio-Ecological Observation, Central Spire and 9 more.
Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
