
Fast Food Chain
Fast Food Chain is a resource building in Stellaris 4.5.2. It costs 500 Minerals, 10 Influence and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Farmers, Acolytes of the Plow, Agri-Drones and capital_trader jobs, depending on the empire.
Jobs Fast Food Chain adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 FarmersRegular empire (not gestalt); any of: Country type: Fallen Empire; any of: Coun…
- Owner
- Regular empire (not gestalt)
- Not: Is fallen empire spiritualist
- Any of
- Country type: Fallen Empire
- Country type: Awakened Empire
- Ethic: Fanatic Spiritualist
- Any of
- Not: Gestalt Consciousness
- Owner

any of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Eth…
- Owner
- Is fallen empire spiritualist
- Any of
- Country type: Fallen Empire
- Country type: Awakened Empire
- Ethic: Fanatic Spiritualist
- Any of
- Is fallen empire spiritualist
- Owner
200 Agri-DronesGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
- 200 capital_trader
any of: Civic: Maritime Robotics; any of: Civic: Trawling Operations
- branch office owner
- 200 capital_trader
Civic: Permanent Employment
- branch office owner
- 200 capital_trader
Civic: Space Ranchers
- branch office owner
- 200 capital_trader
Civic: Frozen Assets
- branch office owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
500Minerals
10Influence
50Volatile Motes — Nomadic empire- Nomadic empire
10Influence — Megacorporation- Owner
- Megacorporation
- Upkeep a month
2Energy Credits- Produces a month
+10Food
What Fast Food Chain does
- +0.1
Trade Produced per 100 Farmers
when…
- Always
- +0.1
- +0.1
Trade Produced per 100 Farmers
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Farmers
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Farmers
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Farmers
when…
- branch office owner
- +0.1
- +5Minimum Crime
when…
- branch office owner
- Is criminal syndicate
How to unlock Fast Food Chain
No technology needed.
- Has branch office
- branch office owner
- Is legit or legal criminal
- None of
- Planet class: Hive World
- Planet class: Machine World
- Planet class: Relic World
Destroyed or converted when (destroy_trigger)
- branch office owner
- Is illegal criminal
In the game
Affordable, fast, and with a perfectly acceptable nutritional value. Zero toxins* and zero hassle!
* Food may contain traces of potassium benzoate, nitric acid, dark matter, soylent green and liquid smoke.
ID
building_food_conglomerateFast Food Chain: questions
How much does Fast Food Chain cost in Stellaris?
500 Minerals, 10 Influence, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Fast Food Chain give?
Depending on the empire: Farmers, Acolytes of the Plow, Agri-Drones and capital_trader.
What is the ID of Fast Food Chain?
building_food_conglomerate (common/buildings, Stellaris 4.5.2).
Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
