
Processing Unit: Vectorial
Processing Unit: Vectorial is a government building in Stellaris 4.5.2. It costs 2,500 Alloys and takes 600 days to build, with an upkeep of 8 Energy Credits, 15 Alloys a month. Housing +10,000.
Jobs Processing Unit: Vectorial adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
Adds no jobs.
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
2,500Alloys- Upkeep a month
8Energy Credits
15Alloys
What Processing Unit: Vectorial does
- +4Max Districts
- +5,000Amenities
- +15Stability
- +10%Job Efficiency
- +20%Job Efficiency
- +30%Job Efficiency
when…
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Processing Unit: Vectorial
No technology needed.
- District set: cosmogenesis_world
- Owner
In the game
This upgraded processing unit streamlines computations through the creation of negative space vectors. This dimensional compartmentalization of processes yields extraordinary results in efficiency and stability.
ID
building_lathe_super_capitalProcessing Unit: Vectorial: questions
How much does Processing Unit: Vectorial cost in Stellaris?
2,500 Alloys, 600 days to build; upkeep 8 Energy Credits, 15 Alloys a month (common/buildings, base values).
What does Processing Unit: Vectorial upgrade from and to?
It is upgraded from Processing Unit: Parallelized.
What is the ID of Processing Unit: Vectorial?
building_lathe_super_capital (common/buildings, Stellaris 4.5.2).
Source: common/buildings/20_machine_age_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
