StellarisDB

Processing Unit: Vectorial

Government building
CapitalNot built directly

Processing Unit: Vectorial is a government building in Stellaris 4.5.2. It costs 2,500 Alloys and takes 600 days to build, with an upkeep of 8 Energy Credits, 15 Alloys a month. Housing +10,000.

Cost
2,500Alloys
Upkeep
8Energy Credits15Alloys
Build time
600 days
Housing
+10000
ID
building_lathe_super_capital

Jobs Processing Unit: Vectorial adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Adds no jobs.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
2,500Alloys
Upkeep a month
8Energy Credits15Alloys

What Processing Unit: Vectorial does

On the planet
  • +4Max Districts
  • +5,000Amenities
  • +15Stability
Only in some cases

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Processing Unit: Parallelized
  2. →Processing Unit: Vectorial

How to unlock Processing Unit: Vectorial

No technology needed.

Shown when (potential)

In the game

This upgraded processing unit streamlines computations through the creation of negative space vectors. This dimensional compartmentalization of processes yields extraordinary results in efficiency and stability.

ID

building_lathe_super_capital

Processing Unit: Vectorial: questions

How much does Processing Unit: Vectorial cost in Stellaris?

2,500 Alloys, 600 days to build; upkeep 8 Energy Credits, 15 Alloys a month (common/buildings, base values).

What does Processing Unit: Vectorial upgrade from and to?

It is upgraded from Processing Unit: Parallelized.

What is the ID of Processing Unit: Vectorial?

building_lathe_super_capital (common/buildings, Stellaris 4.5.2).

Source: common/buildings/20_machine_age_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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