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Pirate Free Haven

Army building

Pirate Free Haven is an army building in Stellaris 4.5.2. It costs 500 Minerals, 20 Influence and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Criminals, Soldiers, Battle Thralls, Knights and 2 more jobs, depending on the empire.

Cost
500Minerals20Influence
Upkeep
2Energy Credits
Build time
360 days
Housing
—
ID
building_pirate_haven

Jobs Pirate Free Haven adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Always
    • Always
  • Not: Gestalt Consciousness; none of: Has knights zone; none of: Modifier: Thral…
    • Owner
      • Not: Gestalt Consciousness
    • None of
      • Has knights zone
      • Modifier: Thrall-World
  • Not: Gestalt Consciousness; Not: Has knights zone; Modifier: Thrall-World
    • Owner
      • Not: Gestalt Consciousness
    • Not: Has knights zone
    • Modifier: Thrall-World
  • Not: Gestalt Consciousness; Has knights zone; Not: Modifier: Thrall-World
    • Owner
      • Not: Gestalt Consciousness
    • Has knights zone
    • Not: Modifier: Thrall-World
  • Gestalt Consciousness
    • Owner
      • Gestalt Consciousness
  • 200 capital_trader
    Civic: Private Military Companies
  • 200 capital_trader
    Civic: Letters of Marque
  • 200 capital_trader
    Civic: Asset Protection Specialists

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
500Minerals20Influence
50Volatile Motes — Nomadic empire
  • Nomadic empire
20Influence — Megacorporation
  • Owner
    • Megacorporation
Upkeep a month
2Energy Credits

What Pirate Free Haven does

Only in some cases

How to unlock Pirate Free Haven

No technology needed.

Shown when (potential)
  • Has branch office
  • branch office owner
    • Is illegal criminal
Destroyed or converted when (destroy_trigger)
  • branch office owner
    • Is legit or legal criminal

In the game

A secluded and hidden city on the colony, where pirates and other lowlifes can congregate to repair their ships and trade stories.

ID

building_pirate_haven

Pirate Free Haven: questions

How much does Pirate Free Haven cost in Stellaris?

500 Minerals, 20 Influence, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Pirate Free Haven give?

Depending on the empire: Criminals, Soldiers, Battle Thralls, Knights, Warrior Drones and capital_trader.

What is the ID of Pirate Free Haven?

building_pirate_haven (common/buildings, Stellaris 4.5.2).

Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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