
Pirate Free Haven
Pirate Free Haven is an army building in Stellaris 4.5.2. It costs 500 Minerals, 20 Influence and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Criminals, Soldiers, Battle Thralls, Knights and 2 more jobs, depending on the empire.
Jobs Pirate Free Haven adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
100 CriminalsAlways
- Always
100 SoldiersNot: Gestalt Consciousness; none of: Has knights zone; none of: Modifier: Thral…
- Owner
- Not: Gestalt Consciousness
- None of
- Has knights zone
- Modifier: Thrall-World
- Owner
100 Battle ThrallsNot: Gestalt Consciousness; Not: Has knights zone; Modifier: Thrall-World
- Owner
- Not: Gestalt Consciousness
- Not: Has knights zone
- Modifier: Thrall-World
- Owner
50 KnightsNot: Gestalt Consciousness; Has knights zone; Not: Modifier: Thrall-World
- Owner
- Not: Gestalt Consciousness
- Has knights zone
- Not: Modifier: Thrall-World
- Owner
100 Warrior DronesGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
- 200 capital_trader
Civic: Private Military Companies
- branch office owner
- 200 capital_trader
Civic: Letters of Marque
- branch office owner
- 200 capital_trader
Civic: Asset Protection Specialists
- branch office owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
500Minerals
20Influence
50Volatile Motes — Nomadic empire- Nomadic empire
20Influence — Megacorporation- Owner
- Megacorporation
- Upkeep a month
2Energy Credits
What Pirate Free Haven does
- +100Army Starting Experience
when…
- Always
- +25Crime
- +0.1
Trade Produced per 100 Soldiers
when…
- Always
- +0.1
- +0.1
Trade Produced per 100 Soldiers
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Soldiers
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Soldiers
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Lord Commanders and Knights
- +0.1
- +0.1
Trade Produced per 100 Lord Commanders and Knights
when…
- Any of
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Lord Commanders and Knights
when…
- Any of
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Lord Commanders and Knights
when…
- Any of
- branch office owner
- +0.1
- +5Naval Capacity
when…
- Always
How to unlock Pirate Free Haven
No technology needed.
- Has branch office
- branch office owner
- Is illegal criminal
Destroyed or converted when (destroy_trigger)
- branch office owner
- Is legit or legal criminal
In the game
A secluded and hidden city on the colony, where pirates and other lowlifes can congregate to repair their ships and trade stories.
ID
building_pirate_havenPirate Free Haven: questions
How much does Pirate Free Haven cost in Stellaris?
500 Minerals, 20 Influence, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Pirate Free Haven give?
Depending on the empire: Criminals, Soldiers, Battle Thralls, Knights, Warrior Drones and capital_trader.
What is the ID of Pirate Free Haven?
building_pirate_haven (common/buildings, Stellaris 4.5.2).
Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
