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Private Military Companies

Civic · Megacorporations
MegacorporationsCan be changed later

Private Military Companies is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: Is some degree of Militarist; and more (see below). Not with civic Warrior Culture or Corporate Thinktank. It gives +1 Commander Starting Skill Level, +100 Army Starting Experience and +20% Army Damage.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
2
ID
civic_private_military_companies
Private Military Companies

What Private Military Companies does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- The  Mercenary Liaison Office Corporate Building generates additional Trade and adds +200  Trader jobs to our Capital.

  • +1Commander Starting Skill Level
  • +100Army Starting Experience
  • +20%Army Damage
  • -20%Army Upkeep
  • +60Add Attunement with the Eater of Worlds

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Private Military Companies

Civics that forbid this one or that this one forbids.

Other versions

swap_type: another name or text when its condition holds (nomadic empires, lithoids…).

  • Private Military Companies
    - The Mercenary Liaison Office Corporate Building generates additional Trade and adds +200 Trader jobs to our Capital.
    • DLC: Overlord

In the game

This Megacorporation has a large number of powerful private military companies on its payroll. These mercenary contractors augment its ground forces.

Try it in the empire builder →

Private Military Companies: questions

What are the requirements for Private Military Companies in Stellaris?

Is some degree of Militarist. Not with civic Warrior Culture or Corporate Thinktank. Some rules combine several options: see Requirements on the page.

What can't Private Military Companies be combined with?

Warrior Culture and Corporate Thinktank — each forbids the other in the files' rules.

What does the Private Military Companies civic do?

It gives +1 Commander Starting Skill Level, +100 Army Starting Experience, +20% Army Damage, -20% Army Upkeep and +60 Add Attunement with the Eater of Worlds, plus the effects its description lists.

Can Private Military Companies be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Private Military Companies?

civic_private_military_companies (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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