
Private Military Companies
Private Military Companies is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: Is some degree of Militarist; and more (see below). Not with civic Warrior Culture or Corporate Thinktank. It gives +1 Commander Starting Skill Level, +100 Army Starting Experience and +20% Army Damage.
What Private Military Companies does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- The
Mercenary Liaison Office Corporate Building generates additional Trade and adds +200
Trader jobs to our Capital.
- +1Commander Starting Skill Level
- +100Army Starting Experience
- +20%Army Damage
- -20%Army Upkeep
- +60Add Attunement with the Eater of Worlds
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Any of
- Is some degree of Militarist
- None of
Cannot be taken with Private Military Companies
Civics that forbid this one or that this one forbids.
Other versions
swap_type: another name or text when its condition holds (nomadic empires, lithoids…).
Private Military Companies- The Mercenary Liaison Office Corporate Building generates additional Trade and adds +200 Trader jobs to our Capital.- DLC: Overlord
In the game
This Megacorporation has a large number of powerful private military companies on its payroll. These mercenary contractors augment its ground forces.
Try it in the empire builder →
Private Military Companies: questions
What are the requirements for Private Military Companies in Stellaris?
Is some degree of Militarist. Not with civic Warrior Culture or Corporate Thinktank. Some rules combine several options: see Requirements on the page.
What can't Private Military Companies be combined with?
Warrior Culture and Corporate Thinktank — each forbids the other in the files' rules.
What does the Private Military Companies civic do?
It gives +1 Commander Starting Skill Level, +100 Army Starting Experience, +20% Army Damage, -20% Army Upkeep and +60 Add Attunement with the Eater of Worlds, plus the effects its description lists.
Can Private Military Companies be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Private Military Companies?
civic_private_military_companies (Stellaris 4.5.2).
Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).