
Asset Protection Specialists
Asset Protection Specialists is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: authority Corporate; Is some degree of Militarist. Not with Gestalt Consciousness, civic Hired Guns and civic Warrior Culture or Corporate Thinktank. DLC: Nomads.
What Asset Protection Specialists does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Trade reward from Military Contracts: +50%
- Ship Fire Rate while under Military Contract: +15%
- Ship Upkeep while under Military Contract: -15%
- Ships in orbit of Hostile colonies have -10% Upkeep.
- The
Mercenary Liaison Office Corporate Building generates additional Trade and adds +200
Trader jobs to our Capital.
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Not: Ethic: Gestalt Consciousness
- Authority: Corporate
- Not: Civic: Hired Guns
- Nomadic empire
- Is some degree of Militarist
- None of
Cannot be taken with Asset Protection Specialists
Civics that forbid this one or that this one forbids.
Other versions
swap_type: another name or text when its condition holds (nomadic empires, lithoids…).
Asset Protection Specialists- Trade reward from Military Contracts: +50% - Ship Fire Rate while under Military Contract: +15% - Ship Upkeep while under Military Contract: -15% - Ships in orbit of Hostile colonies have -10% Upkeep. - The Mercenary Liaison Office Corporate Building generates additional Trade and adds +200 Trader jobs to our Capital.- DLC: Overlord
In the game
This Megacorporation offers top of the line security services. For the right price, their expertise in violent escalation is sure to turn the tide of any conflict.
Try it in the empire builder →
Asset Protection Specialists: questions
What are the requirements for Asset Protection Specialists in Stellaris?
authority Corporate; Is some degree of Militarist. Not with Gestalt Consciousness, civic Hired Guns and civic Warrior Culture or Corporate Thinktank. DLC: Nomads.
What can't Asset Protection Specialists be combined with?
Hired Guns, Warrior Culture and Corporate Thinktank — each forbids the other in the files' rules.
What does the Asset Protection Specialists civic do?
Its effects are listed in its description on this page.
Can Asset Protection Specialists be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Asset Protection Specialists?
civic_corporate_hired_guns (Stellaris 4.5.2).
Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).