
Wrecking Yards
Wrecking Yards is a manufacturing building in Stellaris 4.5.2. It costs 500 Minerals, 20 Influence and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Metallurgists, Fabricators, Criminals and capital_trader jobs, depending on the empire.
Jobs Wrecking Yards adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
100 MetallurgistsRegular empire (not gestalt)
- Owner
- Regular empire (not gestalt)
- Owner
100 FabricatorsGestalt Consciousness
- Owner
- Gestalt Consciousness
- Owner
100 CriminalsAlways
- Always
- 200 capital_trader
Civic: Naval Contractors
- branch office owner
- 200 capital_trader
Civic: Catalytic Recyclers
- branch office owner
- 200 capital_trader
Civic: Dynamic Logistics
- branch office owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
500Minerals
20Influence
50Volatile Motes — Nomadic empire- Nomadic empire
20Influence — Megacorporation- Owner
- Megacorporation
- Upkeep a month
2Energy Credits- Produces a month
+3Alloys
What Wrecking Yards does
- +25Crime
- +0.1
Trade Produced per 100 Metallurgists
when…
- Always
- +0.1
- +0.1
Trade Produced per 100 Metallurgists
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Metallurgists
when…
- branch office owner
- +0.1
- +0.1
Trade Produced per 100 Metallurgists
when…
- branch office owner
- +0.1
How to unlock Wrecking Yards
No technology needed.
- Has branch office
- branch office owner
- Is illegal criminal
Destroyed or converted when (destroy_trigger)
- branch office owner
- Is legit or legal criminal
In the game
Stolen vessels and prize ships brought in by pirates are broken into scrap here. Any valuable components and alloys are carefully salvaged.
ID
building_wrecking_yardsWrecking Yards: questions
How much does Wrecking Yards cost in Stellaris?
500 Minerals, 20 Influence, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).
What jobs does Wrecking Yards give?
Depending on the empire: Metallurgists, Fabricators, Criminals and capital_trader.
What is the ID of Wrecking Yards?
building_wrecking_yards (common/buildings, Stellaris 4.5.2).
Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
