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Wrecking Yards

Manufacturing building

Wrecking Yards is a manufacturing building in Stellaris 4.5.2. It costs 500 Minerals, 20 Influence and takes 360 days to build, with an upkeep of 2 Energy Credits a month. It adds Metallurgists, Fabricators, Criminals and capital_trader jobs, depending on the empire.

Cost
500Minerals20Influence
Upkeep
2Energy Credits
Build time
360 days
Housing
—
ID
building_wrecking_yards

Jobs Wrecking Yards adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
500Minerals20Influence
50Volatile Motes — Nomadic empire
  • Nomadic empire
20Influence — Megacorporation
  • Owner
    • Megacorporation
Upkeep a month
2Energy Credits
Produces a month
+3Alloys

What Wrecking Yards does

Only in some cases

How to unlock Wrecking Yards

No technology needed.

Shown when (potential)
  • Has branch office
  • branch office owner
    • Is illegal criminal
Destroyed or converted when (destroy_trigger)
  • branch office owner
    • Is legit or legal criminal

In the game

Stolen vessels and prize ships brought in by pirates are broken into scrap here. Any valuable components and alloys are carefully salvaged.

ID

building_wrecking_yards

Wrecking Yards: questions

How much does Wrecking Yards cost in Stellaris?

500 Minerals, 20 Influence, 360 days to build; upkeep 2 Energy Credits a month (common/buildings, base values).

What jobs does Wrecking Yards give?

Depending on the empire: Metallurgists, Fabricators, Criminals and capital_trader.

What is the ID of Wrecking Yards?

building_wrecking_yards (common/buildings, Stellaris 4.5.2).

Source: common/buildings/14_branch_office_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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