StellarisDB

Astrogenesis Technologies

Civic · Megacorporations
MegacorporationsCan be changed laterThe Machine Age

Astrogenesis Technologies is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: authority Corporate; Is not Xenophobe; Does NOT have an Eager Explorers Civic. Not with origin Life-Seeded or Syncretic Evolution or Hard Reset and civic Private Prospectors. It gives -25% Terraforming Cost, +25% Terraforming Speed and +60 Add Attunement with the Composer of Strands. DLC: The Machine Age.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
10
ID
civic_corporate_guided_sapience
Astrogenesis Technologies

What Astrogenesis Technologies does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Available Colony Ships: Genesis Ark

- Planets Colonized with Genesis Arks:

- Pre-Sapient Pops: +300

- Planetary Features: Genesis Preserve

- Gains  Unity from uplifting Pre-Sapient Species

- The Xeno-Outreach Agency Corporate Building generates additional Trade and adds +200  Trader jobs to our Capital.

- Cannot build Colony Ships

- Cannot build Alien Zoos

  • -25%Terraforming Cost
  • +25%Terraforming Speed
  • +60Add Attunement with the Composer of Strands

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Astrogenesis Technologies

Civics that forbid this one or that this one forbids.

In the game

This Megacorporation is unwavering in its commitment to deliberately forming emerging species. They strategically designate substantial regions of their worlds to ensure the progression of pre-sapient life forms, all within the framework of responsible business ventures.

Try it in the empire builder →

Astrogenesis Technologies: questions

What are the requirements for Astrogenesis Technologies in Stellaris?

authority Corporate; Is not Xenophobe; Does NOT have an Eager Explorers Civic. Not with origin Life-Seeded or Syncretic Evolution or Hard Reset and civic Private Prospectors. DLC: The Machine Age.

What can't Astrogenesis Technologies be combined with?

Fanatic Purifiers, Scorched World Heralds, Devouring Swarm, Pyromanic Instinct, Determined Exterminator, Private Prospectors, Privatized Exploration, Eager Explorers, Stargazers and Exploration Protocols — each forbids the other in the files' rules.

What does the Astrogenesis Technologies civic do?

It gives -25% Terraforming Cost, +25% Terraforming Speed and +60 Add Attunement with the Composer of Strands, plus the effects its description lists.

Can Astrogenesis Technologies be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Astrogenesis Technologies?

civic_corporate_guided_sapience (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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