StellarisDB

Cybernetic Creed

Origin
The Machine Age

Cybernetic Creed is an origin in Stellaris 4.5.2. Requirements: Is some degree of Spiritualist; Does NOT have a Chosen Civic; Does NOT have a Entropy Drinkers Civic; Does NOT have a Superstitious Beliefs Civic; Does NOT have a Secret Societies Civic. Not with civic Permanent Employment or Natural Design and species Machine. DLC: The Machine Age.

Kind
Origin
Group
Regular empires
Players can pick it
yes
ID
origin_cybernetic_creed
Cybernetic Creed
Cybernetic Creed

What Cybernetic Creed does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Homeworld: Initial buildings replaced by Creed Infrastructure

- Cybernetic Creed factions formed shortly after game start

- Species Traits: Ritualistic Implants

- Guaranteed Research Options: Integrated Cybernetics

- Cybernetic Creed Priesthood Jobs

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

WARNING: Blocks all Ascension Paths except for Cybernetic Ascension. This empire pursues a divine calling, the fusion of exalted body and holy cybernetics. Augmentation is worship.

Try it in the empire builder →

Cybernetic Creed: questions

What are the requirements for Cybernetic Creed in Stellaris?

Is some degree of Spiritualist; Does NOT have a Chosen Civic; Does NOT have a Entropy Drinkers Civic; Does NOT have a Superstitious Beliefs Civic; Does NOT have a Secret Societies Civic. Not with civic Permanent Employment or Natural Design and species Machine. DLC: The Machine Age.

What does the Cybernetic Creed origin do?

Its effects are listed in its description on this page.

What is the ID of Cybernetic Creed?

origin_cybernetic_creed (Stellaris 4.5.2).

Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?