StellarisDB

Hyperspace Specialty

Civic
Can be changed laterAstral Planes

Hyperspace Specialty is a civic in Stellaris 4.5.2. Requirements: Does NOT have an Eager Explorers Civic. Not with Gestalt Consciousness, authority Corporate, civic Hyperspace Trade and origin Hard Reset. It gives +2 Colony Sensor Range, +10% Sublight Speed and +15% Research Speed ( Physics). DLC: Astral Planes.

Kind
Civic
Group
Regular empires
Players can pick it
yes
Clashes with
5
ID
civic_hyperspace_specialty
Hyperspace Specialty

What Hyperspace Specialty does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

Hyperlane Breach Points is Guaranteed Research Option.

Has Low Intel on all systems within 3 Hyperlanes of your starting system.

  • +2Colony Sensor Range
  • +10%Sublight Speed
  • +15%Research Speed ( Physics)
  • +60Add Attunement with the Composer of Strands

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Hyperspace Specialty

Civics that forbid this one or that this one forbids.

In the game

This society has always embraced speed. The manipulation of hyperspace is just another thoroughfare, and those with aptitude in the field have risen to the highest caste.

Try it in the empire builder →

Hyperspace Specialty: questions

What are the requirements for Hyperspace Specialty in Stellaris?

Does NOT have an Eager Explorers Civic. Not with Gestalt Consciousness, authority Corporate, civic Hyperspace Trade and origin Hard Reset. DLC: Astral Planes.

What can't Hyperspace Specialty be combined with?

Hyperspace Trade, Eager Explorers, Privatized Exploration, Stargazers and Exploration Protocols — each forbids the other in the files' rules.

What does the Hyperspace Specialty civic do?

It gives +2 Colony Sensor Range, +10% Sublight Speed, +15% Research Speed ( Physics) and +60 Add Attunement with the Composer of Strands, plus the effects its description lists.

Can Hyperspace Specialty be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Hyperspace Specialty?

civic_hyperspace_specialty (Stellaris 4.5.2).

Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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