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Stargazers

Civic · Hive Minds
Hive MindsLocked after creationFirst Contact Story Pack

Stargazers is a civic in Stellaris 4.5.2 for Hive Minds. Requirements: authority Hive Mind; Does NOT have a Biological Shipset. Not with origin Wilderness and civic Hyperspace Synchronicity or Genesis Symbiotes. It gives +25% Legion Node Experience Gain, +1 Sensor Range and +2 Ship Hyperlane Detection Range. DLC: First Contact Story Pack.

Kind
Civic
Group
Hive Minds
Players can pick it
yes
Clashes with
10
ID
civic_hive_stargazers
Stargazers

What Stargazers does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

Start with 2 Exploration Vessels and an Engineering Vessel equipped with Subspace Drives, making them incapable of Hyperlane travel but granting limited Jump Drive abilities.

Gain an increased chance to discover FTL Travel Technologies

Adds the Stargazer trait.

Begin with low Intel about your starting cluster.

- Start at a technological and infrastructural disadvantage, and with 1K fewer  Pops than normal

  • +25%Legion Node Experience Gain
  • +1Sensor Range
  • +2Ship Hyperlane Detection Range
  • -20%Starbase Influence Distance Cost

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Stargazers

Civics that forbid this one or that this one forbids.

Species traits it sets

Traits the files put on the founder species (traits = { … }); a second species where the origin has one.

In the game

WARNING: Challenging Civic Gazing with wonder at the night sky, this Hive has always yearned for exploration. In pursuit of this ambition, other forms of development were sidelined, and a small fleet of vessels capable of limited subspace travel was constructed.

Try it in the empire builder →

Stargazers: questions

What are the requirements for Stargazers in Stellaris?

authority Hive Mind; Does NOT have a Biological Shipset. Not with origin Wilderness and civic Hyperspace Synchronicity or Genesis Symbiotes. DLC: First Contact Story Pack.

What can't Stargazers be combined with?

Inward Perfection, Hyperspace Specialty, Sovereign Guardianship, Genesis Guides, Hyperspace Synchronicity, Genesis Symbiotes, Wild Swarm, Hyperspace Trade, Corporate Protectorate and Astrogenesis Technologies — each forbids the other in the files' rules.

What does the Stargazers civic do?

It gives +25% Legion Node Experience Gain, +1 Sensor Range, +2 Ship Hyperlane Detection Range and -20% Starbase Influence Distance Cost, plus the effects its description lists.

Can Stargazers be changed after the game starts?

No — the files set it as not modifiable after the empire is created (modification = no).

What is the ID of Stargazers?

civic_hive_stargazers (Stellaris 4.5.2).

Source: common/governments/civics/02_gestalt_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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