
Bio-Plasma Accelerator
Bio-Plasma Accelerator is a small weapon component in Stellaris 4.5.2. It deals 7–19 damage every 5 days (50 combat ticks) at range 40, accuracy 80% and tracking 70%. It costs 1 Food, 1 Minerals, 0.12 Exotic Gases and uses 0 power. Unlocked by Plasma Accelerators.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 7–19
- Cooldown
- 5 days (50 ticks)
- Damage a day
- 2.6
- Range
- 40
- Accuracy
- 80%
- Tracking
- 70%
- Hull damage
- 150%
- Shield damage
- 25%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals
0.12Exotic Gases- Upkeep a month
0.22Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Refining the organic accelerators increases range and prevents plasma leakage, creating a faster and more destructive projectile.
ID
BIO_PLASMA_ACCELERATOR_SMALLSource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).