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Bio-Plasma Accelerator

extra large weapon component

Bio-Plasma Accelerator is a extra large weapon component in Stellaris 4.5.2. It deals 96–258 damage every 6.4 days (64 combat ticks) at range 80, accuracy 80% and tracking 5%. It costs 1 Food, 1 Minerals, 0.9 Exotic Gases and uses 0 power. Unlocked by Plasma Accelerators.

Cost
1Food1Minerals0.9Exotic Gases
Power
0
Damage
96–258
Cooldown
6.4 days
Range
80
ID
BIO_PLASMA_ACCELERATOR_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
96–258
Cooldown
6.4 days (64 ticks)
Damage a day
27.66
Range
80
Accuracy
80%
Tracking
5%
Hull damage
150%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.9Exotic Gases
Upkeep a month
1.7Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Refining the organic accelerators increases range and prevents plasma leakage, creating a faster and more destructive projectile.

ID

BIO_PLASMA_ACCELERATOR_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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