StellarisDB

Bio-Plasma Accelerator

medium weapon component

Bio-Plasma Accelerator is a medium weapon component in Stellaris 4.5.2. It deals 16–43 damage every 5 days (50 combat ticks) at range 40, accuracy 80% and tracking 40%. It costs 1 Food, 1 Minerals, 0.23 Exotic Gases and uses 0 power. Unlocked by Plasma Accelerators.

Cost
1Food1Minerals0.23Exotic Gases
Power
0
Damage
16–43
Cooldown
5 days
Range
40
ID
BIO_PLASMA_ACCELERATOR_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
16–43
Cooldown
5 days (50 ticks)
Damage a day
5.9
Range
40
Accuracy
80%
Tracking
40%
Hull damage
150%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.23Exotic Gases
Upkeep a month
0.42Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Refining the organic accelerators increases range and prevents plasma leakage, creating a faster and more destructive projectile.

ID

BIO_PLASMA_ACCELERATOR_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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