StellarisDB

Bio-Plasma Accelerator

large weapon component

Bio-Plasma Accelerator is a large weapon component in Stellaris 4.5.2. It deals 40–108 damage every 5.7 days (57 combat ticks) at range 60, accuracy 80% and tracking 20%. It costs 1 Food, 1 Minerals, 0.45 Exotic Gases and uses 0 power. Unlocked by Plasma Accelerators.

Cost
1Food1Minerals0.45Exotic Gases
Power
0
Damage
40–108
Cooldown
5.7 days
Range
60
ID
BIO_PLASMA_ACCELERATOR_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
40–108
Cooldown
5.7 days (57 ticks)
Damage a day
12.98
Range
60
Accuracy
80%
Tracking
20%
Hull damage
150%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.45Exotic Gases
Upkeep a month
0.85Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Refining the organic accelerators increases range and prevents plasma leakage, creating a faster and more destructive projectile.

ID

BIO_PLASMA_ACCELERATOR_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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