StellarisDB

Bio-Plasma Cannon

small weapon component

Bio-Plasma Cannon is a small weapon component in Stellaris 4.5.2. It deals 10–24 damage every 5 days (50 combat ticks) at range 40, accuracy 80% and tracking 70%. It costs 1 Food, 1 Minerals, 0.15 Exotic Gases and uses 0 power. Unlocked by Plasma Cannons.

Cost
1Food1Minerals0.15Exotic Gases
Power
0
Damage
10–24
Cooldown
5 days
Range
40
ID
BIO_PLASMA_CANNON_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
10–24
Cooldown
5 days (50 ticks)
Damage a day
3.4
Range
40
Accuracy
80%
Tracking
70%
Hull damage
150%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.15Exotic Gases
Upkeep a month
0.27Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Intensifying the concentration of biologically-generated plasma allows the creature to launch projectiles with incredible destructive power.

ID

BIO_PLASMA_CANNON_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?