StellarisDB

Bio-Plasma Cannon

large weapon component

Bio-Plasma Cannon is a large weapon component in Stellaris 4.5.2. It deals 53–140 damage every 5.7 days (57 combat ticks) at range 60, accuracy 80% and tracking 20%. It costs 1 Food, 1 Minerals, 0.59 Exotic Gases and uses 0 power. Unlocked by Plasma Cannons.

Cost
1Food1Minerals0.59Exotic Gases
Power
0
Damage
53–140
Cooldown
5.7 days
Range
60
ID
BIO_PLASMA_CANNON_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
53–140
Cooldown
5.7 days (57 ticks)
Damage a day
16.93
Range
60
Accuracy
80%
Tracking
20%
Hull damage
150%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.59Exotic Gases
Upkeep a month
1.1Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Intensifying the concentration of biologically-generated plasma allows the creature to launch projectiles with incredible destructive power.

ID

BIO_PLASMA_CANNON_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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