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Bio-Plasma Cannon

medium weapon component

Bio-Plasma Cannon is a medium weapon component in Stellaris 4.5.2. It deals 21–56 damage every 5 days (50 combat ticks) at range 40, accuracy 80% and tracking 40%. It costs 1 Food, 1 Minerals, 0.3 Exotic Gases and uses 0 power. Unlocked by Plasma Cannons.

Cost
1Food1Minerals0.3Exotic Gases
Power
0
Damage
21–56
Cooldown
5 days
Range
40
ID
BIO_PLASMA_CANNON_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
21–56
Cooldown
5 days (50 ticks)
Damage a day
7.7
Range
40
Accuracy
80%
Tracking
40%
Hull damage
150%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.3Exotic Gases
Upkeep a month
0.55Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Intensifying the concentration of biologically-generated plasma allows the creature to launch projectiles with incredible destructive power.

ID

BIO_PLASMA_CANNON_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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