
Bio-Plasma Cannon
Bio-Plasma Cannon is a medium weapon component in Stellaris 4.5.2. It deals 21–56 damage every 5 days (50 combat ticks) at range 40, accuracy 80% and tracking 40%. It costs 1 Food, 1 Minerals, 0.3 Exotic Gases and uses 0 power. Unlocked by Plasma Cannons.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 21–56
- Cooldown
- 5 days (50 ticks)
- Damage a day
- 7.7
- Range
- 40
- Accuracy
- 80%
- Tracking
- 40%
- Hull damage
- 150%
- Shield damage
- 25%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals
0.3Exotic Gases- Upkeep a month
0.55Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Intensifying the concentration of biologically-generated plasma allows the creature to launch projectiles with incredible destructive power.
ID
BIO_PLASMA_CANNON_MEDIUMSource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).