StellarisDB

Bio-Plasma Cannon

extra large weapon component

Bio-Plasma Cannon is a extra large weapon component in Stellaris 4.5.2. It deals 126–336 damage every 6.4 days (64 combat ticks) at range 80, accuracy 80% and tracking 5%. It costs 1 Food, 1 Minerals, 1.17 Exotic Gases and uses 0 power. Unlocked by Plasma Cannons.

Cost
1Food1Minerals1.17Exotic Gases
Power
0
Damage
126–336
Cooldown
6.4 days
Range
80
ID
BIO_PLASMA_CANNON_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
126–336
Cooldown
6.4 days (64 ticks)
Damage a day
36.09
Range
80
Accuracy
80%
Tracking
5%
Hull damage
150%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals1.17Exotic Gases
Upkeep a month
2.2Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Intensifying the concentration of biologically-generated plasma allows the creature to launch projectiles with incredible destructive power.

ID

BIO_PLASMA_CANNON_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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