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Small Bio-Plasma Cannon

small weapon component · Bio-Plasma Cannon

Small Bio-Plasma Cannon is a small weapon component in Stellaris 4.5.2 (Bio-Plasma Cannon). It deals 26.25–70 damage every 3.5 days (35 combat ticks) at range 20, accuracy 80% and tracking 40%. It costs 35 Alloys, 0.38 Exotic Gases and uses 23 power. Unlocked by Plasma Cannons.

Cost
35Alloys0.38Exotic Gases
Power
-23
Damage
26.25–70
Cooldown
3.5 days
Range
20
ID
SMALL_BIO_PLASMA_3
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
26.25–70
Cooldown
3.5 days (35 ticks)
Damage a day
13.75
Range
20
Accuracy
80%
Tracking
40%
Hull damage
150%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%
Windup
0.6–2.4 days

Cost and upkeep

Cost
35Alloys0.38Exotic Gases
Upkeep a month
0.51Food0.1Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small Bio-Plasma Accelerator
  2. →Small Bio-Plasma Cannon

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.

ID

SMALL_BIO_PLASMA_3

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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