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Medium Blue Beam Projector

medium weapon component · Blue Beam Projector

Medium Blue Beam Projector is a medium weapon component in Stellaris 4.5.2 (Blue Beam Projector). It deals 20–53 damage every 3.5 days (35 combat ticks) at range 60, accuracy 90% and tracking 30%. It costs 38 Alloys and uses 17 power. Unlocked by Blue Lasers.

Cost
38Alloys
Power
-17
Damage
20–53
Cooldown
3.5 days
Range
60
ID
MEDIUM_BLUE_BIO_LASER
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
20–53
Cooldown
3.5 days (35 ticks)
Damage a day
10.43
Range
60
Accuracy
90%
Tracking
30%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
0.6–2.4 days

Cost and upkeep

Cost
38Alloys
Upkeep a month
0.3Food0.06Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Red Beam Projector
  2. →Medium Blue Beam Projector
  3. →Medium UV Beam Projector

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Further refinements on biological lasing devices, these blue variants emit shorter wavelengths, capable of greater damage.

ID

MEDIUM_BLUE_BIO_LASER

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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