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Medium UV Beam Projector

medium weapon component · UV Beam Projector

Medium UV Beam Projector is a medium weapon component in Stellaris 4.5.2 (UV Beam Projector). It deals 25–68 damage every 3.5 days (35 combat ticks) at range 60, accuracy 90% and tracking 30%. It costs 58 Alloys and uses 23 power. Unlocked by UV Lasers.

Cost
58Alloys
Power
-23
Damage
25–68
Cooldown
3.5 days
Range
60
ID
MEDIUM_UV_BIO_LASER
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
25–68
Cooldown
3.5 days (35 ticks)
Damage a day
13.29
Range
60
Accuracy
90%
Tracking
30%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
0.6–2.4 days

Cost and upkeep

Cost
58Alloys
Upkeep a month
0.45Food0.09Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Medium Blue Beam Projector
  2. →Medium UV Beam Projector
  3. →Medium X-Ray Beam Projector

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.

ID

MEDIUM_UV_BIO_LASER

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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