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Small Blue Beam Projector

small weapon component · Blue Beam Projector

Small Blue Beam Projector is a small weapon component in Stellaris 4.5.2 (Blue Beam Projector). It deals 10–26.25 damage every 3 days (30 combat ticks) at range 20, accuracy 90% and tracking 50%. It costs 15 Alloys and uses 7 power. Unlocked by Blue Lasers.

Cost
15Alloys
Power
-7
Damage
10–26.25
Cooldown
3 days
Range
20
ID
SMALL_BLUE_BIO_LASER
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
10–26.25
Cooldown
3 days (30 ticks)
Damage a day
6.04
Range
20
Accuracy
90%
Tracking
50%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
15Alloys
Upkeep a month
0.15Food0.03Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small Red Beam Projector
  2. →Small Blue Beam Projector
  3. →Small UV Beam Projector

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Further refinements on biological lasing devices, these blue variants emit shorter wavelengths, capable of greater damage.

ID

SMALL_BLUE_BIO_LASER

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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