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Small UV Beam Projector

small weapon component · UV Beam Projector

Small UV Beam Projector is a small weapon component in Stellaris 4.5.2 (UV Beam Projector). It deals 12.5–33.75 damage every 3 days (30 combat ticks) at range 20, accuracy 90% and tracking 50%. It costs 23 Alloys and uses 10 power. Unlocked by UV Lasers.

Cost
23Alloys
Power
-10
Damage
12.5–33.75
Cooldown
3 days
Range
20
ID
SMALL_UV_BIO_LASER
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
12.5–33.75
Cooldown
3 days (30 ticks)
Damage a day
7.71
Range
20
Accuracy
90%
Tracking
50%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
23Alloys
Upkeep a month
0.23Food0.05Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small Blue Beam Projector
  2. →Small UV Beam Projector
  3. →Small X-Ray Beam Projector

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.

ID

SMALL_UV_BIO_LASER

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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