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Large UV Beam Projector

large weapon component · UV Beam Projector

Large UV Beam Projector is a large weapon component in Stellaris 4.5.2 (UV Beam Projector). It deals 60–162 damage every 8 days (80 combat ticks) at range 80, accuracy 90% and tracking 5%. It costs 145 Alloys and uses 51 power. Unlocked by UV Lasers.

Cost
145Alloys
Power
-51
Damage
60–162
Cooldown
8 days
Range
80
ID
LARGE_UV_BIO_LASER
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
60–162
Cooldown
8 days (80 ticks)
Damage a day
13.88
Range
80
Accuracy
90%
Tracking
5%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
1.4–5.4 days

Cost and upkeep

Cost
145Alloys
Upkeep a month
0.9Food0.18Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Large Blue Beam Projector
  2. →Large UV Beam Projector
  3. →Large X-Ray Beam Projector

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.

ID

LARGE_UV_BIO_LASER

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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