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Small X-Ray Beam Projector

small weapon component · X-Ray Beam Projector

Small X-Ray Beam Projector is a small weapon component in Stellaris 4.5.2 (X-Ray Beam Projector). It deals 16.25–43.75 damage every 3 days (30 combat ticks) at range 20, accuracy 90% and tracking 50%. It costs 23 Alloys, 0.25 Rare Crystals and uses 13 power. Unlocked by X-Ray Lasers.

Cost
23Alloys0.25Rare Crystals
Power
-13
Damage
16.25–43.75
Cooldown
3 days
Range
20
ID
SMALL_XRAY_BIO_LASER
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
16.25–43.75
Cooldown
3 days (30 ticks)
Damage a day
10
Range
20
Accuracy
90%
Tracking
50%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
23Alloys0.25Rare Crystals
Upkeep a month
0.34Food0.07Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small UV Beam Projector
  2. →Small X-Ray Beam Projector
  3. →Small Gamma Beam Projector

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.

ID

SMALL_XRAY_BIO_LASER

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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