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Small Blue Laser

small weapon component · Blue Laser

Small Blue Laser is a small weapon component in Stellaris 4.5.2 (Blue Laser). It deals 8–21 damage every 3 days (30 combat ticks) at range 40, accuracy 90% and tracking 50%. It costs 15 Alloys and uses 7 power. Unlocked by Blue Lasers.

Cost
15Alloys
Power
-7
Damage
8–21
Cooldown
3 days
Range
40
ID
SMALL_BLUE_LASER
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
8–21
Cooldown
3 days (30 ticks)
Damage a day
4.83
Range
40
Accuracy
90%
Tracking
50%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
15Alloys
Upkeep a month
0.15Energy Credits0.03Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small Red Laser
  2. →Small Blue Laser
  3. →Small UV Laser

Other sizes and versions

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.

ID

SMALL_BLUE_LASER

Source: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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