
Small Blue Laser
Small Blue Laser is a small weapon component in Stellaris 4.5.2 (Blue Laser). It deals 8–21 damage every 3 days (30 combat ticks) at range 40, accuracy 90% and tracking 50%. It costs 15 Alloys and uses 7 power. Unlocked by Blue Lasers.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 8–21
- Cooldown
- 3 days (30 ticks)
- Damage a day
- 4.83
- Range
- 40
- Accuracy
- 90%
- Tracking
- 50%
- Hull damage
- 125%
- Shield damage
- 50%
- Armor damage
- 150%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.5–2 days
Cost and upkeep
- Cost
15Alloys- Upkeep a month
0.15Energy Credits
0.03Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.
ID
SMALL_BLUE_LASERSource: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).