Trade District
District
1 zone slots
Trade District is a district in Stellaris 4.5.2. It costs 300 Minerals and 240 days; upkeep 1 Energy Credits a month. Housing +200. It has 1 zone slot.
Jobs Trade District adds
From the district's job modifiers; zones in its slots add more (see the zones on /districts).
100 Tradersany of: Country type: Fallen Empire; any of: Country type: Awakened Empire; non…
- Owner
- Not: Is fallen empire spiritualist
- Any of
- Country type: Fallen Empire
- Country type: Awakened Empire
- Ethic: Fanatic Spiritualist
- Any of
- Not: Is fallen empire spiritualist
- Owner
100 ArtisansRegular empire (not gestalt)
- Owner
- Regular empire (not gestalt)
- Owner
100 Bureaucratsany of: Country type: Fallen Empire; any of: Country type: Awakened Empire; Eth…
- Owner
- Is fallen empire spiritualist
- Any of
- Country type: Fallen Empire
- Country type: Awakened Empire
- Ethic: Fanatic Spiritualist
- Any of
- Is fallen empire spiritualist
- Owner
100 TradersTradition: Commercial Enterprise
Cost, upkeep and output
- Cost
300Minerals- Upkeep a month
1Energy Credits
Requirements
- Never (switched off)
- Owner
- Regular empire (not gestalt)
- District set: shattered_ring_world
Can be built when (allow)
- Not: Modifier: Resort World
- Cannot construct Distrcts while the Arcology Project is underway!
Converts to
convert_to: what the district becomes when the planet changes (a new owner, a planet type).
In the game
A district of offices and factories where goods are manufactured and sold.
ID
district_srw_commercialTrade District: questions
How much does a Trade District cost?
300 Minerals, 240 days; upkeep 1 Energy Credits a month (common/districts).
Source: common/districts/00_urban_districts.txt, Stellaris Cygnus v4.5.2 (9776).