StellarisDB

4.0.4 Patch Released (checksum 6a76)

Paradox posted "4.0.4 Patch Released (checksum 6a76)" as a Community Announcement on the Stellaris Steam page on May 7, 2025 (12:13 UTC). The text below is theirs, unchanged; the label "Patch notes" is ours, from the title.

The announcement

Paradox's text as published on Steam. Pictures stay on Steam's server; only their addresses are linked.

Greetings everyone,

We have another patch ready for you, bringing a number of bug fixes, balance adjustments, performance optimizations, and stability improvements.


Our work continues for all of the above and more.


Please find the patch notes below:


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Stellaris 4.0.4 Patch

Balance

  • The default Eternal Vigilance policy will now only spawn defensive platforms in orbit of upgraded starbases

Amenities Updates:

  • Logistics drones now produce additional amenities if Instinctive Synchronization is taken

  • Luxury Housing, Drone Storage, and Hive Warrens grant 1500 housing and 2500 amenities.

  • Paradise Domes, Upgraded Drone Storage, and Expanded Warrens grant 3000 housing and 5000 amenities.

  • Communal Housing grants 2000 housing and 3000 amenities.

  • Utopian Communal Housing grants 4000 housing and 6000 amenities.

  • 100 Entertainers now give 1250 Amenities instead of 1000.

  • The Entertainment Forum is again an upgrade to the Holo-Theaters, and grants 400 Entertainer jobs.

  • Reverted many of the leader changes:

  • Leaders once again gain traits at every level.

  • The number of trait picks per level has been set back to 2 by default.

  • Low level traits that were merged and buffed remain so.

  • It automates:

    • Automation buildings upkeep now only scales their upkeep with districts they automate: 8/10 for rural districts, 10/12 for city districts - buildings no longer factor into its upkeep.

    • Automation tooltip now mentions the scaling upkeep

    • Automation buildings are now associated with Assembly Patterns and Construction Templates technologies

    • It automates...even for hives.

  • Gestalt Machine Empires can now turn off Migration Controls.

  • Maintenance Drones now auto-migrate like the Denizens that they are.

Bugfix

  • Fixed space fauna cost values

  • Fixed various checks for Offspring Drones that were broken

  • Fixed the Permanent Employment civic

  • Fixed the planetary supercomputer not having the same modifiers as the research institute

  • Fixed the Logistics Hub going missing from the game

  • Fixed a broken modifier on the Hive Confluence building

  • Fixed telepaths not gaining correct modifiers

  • The Clone Army starting event no longer fires twice

  • Commercial specialisations now accept all urban buildings

  • Fixed BioGenesis not unlocking the crisis tab if you do not own either The Machine Age or Nemesis

  • Neglected bio-trophies should now show on the planet UI and have a happiness penalty

  • Fixed planetary deposit researcher interactions with gestalt empires

  • Maintenance drones now count as better than slaves for assorted checks

  • Starting the game as a Nascent Stage Life Seeded empire will no longer leave you with only presapients and immediately game over.

  • The opinion penalty for purging pops have been reduced by 100

  • The amount of Menace gained from purging pops has been reduced by a factor of 100

  • Fixed the Splinter Hive Holding being 100 times more effective than it should have been

  • The Coral Portrait now has access to rooted instead of the platypus.

  • AI Megacorps will no longer be dirty cheaters that ignore the branch office building limit

  • Debris is no longer incorrectly displayed as coming from our own empire.

  • Scripted species can now inherit their parent species rights instead of getting default rights

  • The Logistics Ceiling setting has been reset to default for everyone since it changed in 4.0

  • You may no longer use Fallen empire technology to mine for minerals in the mantle of ringworlds

UI

  • The Build District icon is now more clearly labelled.

  • Made some adjustments to the Planet UI to hopefully make it clearer when you can build District Specializations.

  • The Build Queue will now automatically start opened in the Surface or Management tabs of the Planet View if there is something in the Queue.

  • Clearing a blocker will open the Build Queue if it is closed.

  • Fixed the diplomatic window showing the city elements based on the ship set instead of the selected city set.

  • Fixed some modifiers from jobs being unlocalized in tooltips.

  • Fixed being able to disable event messages if their default settings haven't changed.

  • The pop totals in the job strata tooltip are now consistent with the strata UI.

  • Fixed missing information in tooltips for why you can't upgrade buildings.

Stability

  • Added more safeguards around ship graphical culture to avoid a crash

  • Fix CTD happening when hovering over some leader traits in the selection UI

  • Fix CTD related to districts getting deleted while a specialization was in the build queue

  • Fixed crash on startup when generating modifiers (Thanks for helping us find this, More Events Mod!)

  • Fixed issue with script killing pops assigned to a job may CTD

  • Fixed CTD in colonization view due to invalid deposit entry

  • Fixes CTD in planets and sector view due to species

  • Performance

  • Multiple AI performance optimizations

  • Reduced memory footprint in growth calculations

  • Threaded and cached procreate calculation on pop groups to improve performance

  • Reduce calculations done for planet economy

[/expand]

We hope that your experience is improving with each of these iterations, there are more to come.


Talk to you again soon.

On this site

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Source: store.steampowered.com/news/app/281990. Not affiliated with Paradox Interactive.

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