
Diplomatic Stance
Diplomatic Stance is a policy in Stellaris 4.5.2 with 24 options: Belligerent, Cooperative, Isolationist, Expansionist, Expansionist, Mercantile, Supremacist, Antagonistic, Hunger, Extermination, Purification, Dormant, Ignorant, Questioning, Eager, Fearful, Uncertain, Stellar Culture Shock, Devastators, Belligerent, Cooperative, Isolationist, Supremacist, Antagonistic.
Options
Belligerentdiplo_stance_belligerent- -10%War Exhaustion Gain
- +10%Naval Capacity
- -10%
Claim Influence Cost - -1External Leader Pool
Who can pick it
- Any of
- Country type: default
- Country type: Awakened Empire
- Not: Nomadic empire
Allowed when (valid)
- Not: Civic: Inward Perfection
- Not: Homicidal empire
This empire will attempt to bully weaker empires into submission to their will.
Sending an envoy to Improve Relations costs
0.25 per month.
Cooperativediplo_stance_cooperative- +25%Diplomatic Weight
- +50%Improve Relations Effectiveness
- -50%Border Friction
- +25%Operation Cost
- +25%Operation Upkeep
- +1External Leader Pool
Who can pick it
- Any of
- Country type: default
- Country type: Awakened Empire
- Country type: mirrored_country
- Not: Nomadic empire
Allowed when (valid)
This empire will attempt to find common ground and negotiate with other empires in the name of friendship.
Sending an envoy to Harm Relations costs
0.25 per month.
Isolationistdiplo_stance_isolationist- +10%
Monthly Unity - -25%Diplomatic Weight
- +100%Diplomatic Agreement Upkeep
- +25%Governing Ethics Attraction
- +200%Border Friction
- -2External Leader Pool
Who can pick it
- Any of
- Country type: default
- Country type: Awakened Empire
- Country type: exiled
- Not: Nomadic empire
Allowed when (valid)
- Not: Megacorporation
- Not: Homicidal empire
This empire wishes to be left alone to their own affairs.
Sending an envoy to Improve Relations or Harm Relations costs
0.25 per month.- +10%
Expansionistdiplo_stance_expansionist- -10%Outpost Build Cost
- +15%Colony Development Speed
- +100%Border Friction
Who can pick it
- Not: Wilderness empire
- Not: Nomadic empire
- Any of
- Country type: default
- Country type: Awakened Empire
Allowed when (valid)
- Not: Homicidal empire
This empire seeks to grow peacefully, but has no specific diplomatic focus.
Expansionistdiplo_stance_expansionist_wilderness- -10%Outpost Build Cost
- +15%Terraforming Speed
- +100%Border Friction
Who can pick it
- Wilderness empire
- Any of
- Country type: default
- Country type: Awakened Empire
Allowed when (valid)
- Not: Homicidal empire
This empire seeks to grow peacefully, but has no specific diplomatic focus.
Mercantilediplo_stance_mercantile- +25%Diplomatic Weight From Economy
- +10%
Monthly Trade - +1External Leader Pool
Who can pick it
- Any of
- Country type: default
- Country type: Awakened Empire
- Country type: mirrored_country
- Not: Gestalt Consciousness
Allowed when (valid)
- Not: Civic: Inward Perfection
- Not: Homicidal empire
- When DLC: megacorp; Megacorporation
- Megacorporation
- When DLC: megacorp
- Otherwise
This empire desires the facilitation of trade above all else.
Using the Close Borders diplomatic action against non-Rivals costs
0.25 per month.
Supremacistdiplo_stance_supremacist- +100%Diplomatic Weight From Fleet Power
- -50%Diplomatic Weight From Economy
- -50%Diplomatic Weight From Tech
- -20%War Exhaustion Gain
- +20%Naval Capacity
- -10%
Claim Influence Cost
Who can pick it
- Any of
- Country type: Awakened Empire
- Country type: Awakened Marauders
- Country type: default
- Country type: mirrored_country
- Not: Nomadic empire
Allowed when (valid)
- None of
- Civic: Inward Perfection
- Modifier: Humiliated
- Not: Homicidal empire
- Requires Supremacy Traditions Finished
- Not: Is a subject
This empire demands that all will bow before them.
This Diplomatic Stance will harm relations with all other Empires in the Supremacist Diplomatic Stance.
Restrictions on the Rival action are relaxed both for and against us.
Sending an envoy to Improve Relations costs
0.25 per month.
Antagonisticdiplo_stance_animosity- +2Maximum Rivalries
- +10
Unity Unity from Rivalries - +100%Border Friction
- +5%Diplomatic Weight Per Rival
Who can pick it
- Country type: default
- Not: Nomadic empire
Allowed when (valid)
- Not: Homicidal empire
- Requires Enmity Finished
- Not: Is a subject
This empire wants to compete against all possible rivals.
This Diplomatic Stance will increase the Negative Opinion impact of being Rivals by 100.
Restrictions on the Rival action against empires more powerful than us are removed.
Restrictions on the Rival action are relaxed both for and against us.
Hungerdiplo_stance_hungerNo modifier: the option works through flags and scripts.
Who can pick it
- Any of
- Hive Mind
- Has menace perk: Ever Hungry
Allowed when (valid)
- Any of
- Civic: Devouring Swarm
- Has menace perk: Ever Hungry
This empire hungers and consumes.
- Any of
Exterminationdiplo_stance_exterminationNo modifier: the option works through flags and scripts.
Who can pick it
- Machine Intelligence
Allowed when (valid)
This empire's purpose is to destroy all biological life.
Purificationdiplo_stance_purificationNo modifier: the option works through flags and scripts.
Allowed when (valid)
This empire believes that enemies exist solely to be destroyed, and that they are the ones chosen to do so.
Dormantdiplo_stance_isolationist_fallen_empireNo modifier: the option works through flags and scripts.
Who can pick it
- Country type: Fallen Empire
This empire fell into a dark age long ago, and largely isolates itself from the rest of the galaxy.
Ignorantdiplo_stance_ignorantNo modifier: the option works through flags and scripts.
Who can pick it
- Country type: Primitive
- Current awareness level less than Medium
- Capital
- Not: Modifier: Stellar Culture Shock
This pre-FTL civilization is ignorant of the reality that exists beyond its gravity well.
Questioningdiplo_stance_questioningNo modifier: the option works through flags and scripts.
Who can pick it
- Country type: Primitive
- Current awareness level: Medium
- Capital
- Not: Modifier: Stellar Culture Shock
This pre-FTL civilization is beginning to question what might exist beyond their star system.
Eagerdiplo_stance_eagerNo modifier: the option works through flags and scripts.
Who can pick it
- Country type: Primitive
- Current awareness level at least high
- Xenophile
- Capital
- Not: Modifier: Stellar Culture Shock
This pre-FTL civilization is eager to set out to the stars and meet the rest of the galaxy.
Fearfuldiplo_stance_fearfulNo modifier: the option works through flags and scripts.
Who can pick it
- Country type: Primitive
- Current awareness level at least high
- Xenophobe
- Capital
- Not: Modifier: Stellar Culture Shock
This pre-FTL civilization is afraid of the alien dangers that exist in the galaxy.
Uncertaindiplo_stance_uncertainNo modifier: the option works through flags and scripts.
Who can pick it
- Country type: Primitive
- Current awareness level at least high
- Not: Xenophile
- Not: Xenophobe
- Capital
- Not: Modifier: Stellar Culture Shock
This pre-FTL civilization is uncertain as to how to approach alien societies.
Stellar Culture Shockdiplo_stance_culture_shock- -100Diplomatic Acceptance
Who can pick it
- Country type: Primitive
- Capital
- Modifier: Stellar Culture Shock
This pre-FTL civilization is still adjusting to the knowledge that they are not alone in the galaxy.
Devastatorsdiplo_stance_devastatorsNo modifier: the option works through flags and scripts.
Who can pick it
Allowed when (valid)
This empire seeks to thoroughly devastate alien planets.
Belligerentdiplo_stance_belligerent_nomad- -10%War Exhaustion Gain
- +10%Naval Capacity
- -20%Waystation Upkeep
- -20%Waystation Module Upkeep
- -1External Leader Pool
Who can pick it
- Nomadic empire
Allowed when (valid)
- Not: Civic: Inward Perfection
- Not: Homicidal empire
This empire will attempt to bully weaker empires into submission to their will.
Sending an envoy to Improve Relations costs
0.25 per month.
Cooperativediplo_stance_cooperative_nomad- +25%Diplomatic Weight
- +50%Improve Relations Effectiveness
- -50%Opinion penalty from Unlicensed Waystations
- +25%Operation Cost
- +25%Operation Upkeep
- +1External Leader Pool
Who can pick it
- Nomadic empire
Allowed when (valid)
This empire will attempt to find common ground and negotiate with other empires in the name of friendship.
Sending an envoy to Harm Relations costs
0.25 per month.
Isolationistdiplo_stance_isolationist_nomad- +10%
Monthly Unity - -25%Diplomatic Weight
- +100%Diplomatic Agreement Upkeep
- +25%Governing Ethics Attraction
- +200%Opinion penalty from Unlicensed Waystations
- -2External Leader Pool
Who can pick it
- Nomadic empire
Allowed when (valid)
- Not: Megacorporation
- Not: Homicidal empire
This empire wishes to be left alone to their own affairs.
Sending an envoy to Improve Relations or Harm Relations costs
0.25 per month.- +10%
Supremacistdiplo_stance_supremacist_nomad- +100%Diplomatic Weight From Fleet Power
- -50%Diplomatic Weight From Economy
- -50%Diplomatic Weight From Tech
- -20%War Exhaustion Gain
- +20%Naval Capacity
- -20%Waystation Upkeep
- -20%Waystation Module Upkeep
Who can pick it
- Any of
- Country type: Awakened Empire
- Country type: Awakened Marauders
- Country type: default
- Country type: mirrored_country
- Nomadic empire
Allowed when (valid)
- None of
- Civic: Inward Perfection
- Modifier: Humiliated
- Not: Homicidal empire
- Requires Supremacy Traditions Finished
- Not: Is a subject
This empire demands that all will bow before them.
This Diplomatic Stance will harm relations with all other Empires in the Supremacist Diplomatic Stance.
Restrictions on the Rival action are relaxed both for and against us.
Sending an envoy to Improve Relations costs
0.25 per month.
Antagonisticdiplo_stance_animosity_nomad- +2Maximum Rivalries
- +10
Unity Unity from Rivalries - +100%Opinion penalty from Unlicensed Waystations
- +5%Diplomatic Weight Per Rival
Who can pick it
- Country type: default
- Nomadic empire
Allowed when (valid)
- Not: Homicidal empire
- Requires Enmity Finished
- Not: Is a subject
This empire wants to compete against all possible rivals.
This Diplomatic Stance will increase the Negative Opinion impact of being Rivals by 100.
Restrictions on the Rival action against empires more powerful than us are removed.
Restrictions on the Rival action are relaxed both for and against us.
Who has this policy
- Any of
- Country type: default
- Country type: Fallen Empire
- Country type: Awakened Empire
- Country type: Primitive
- Country type: Awakened Marauders
- Country type: mirrored_country
- Country type: exiled
- Not: Is at war
In the game
We can set our general diplomatic agenda, changing how we interact with the rest of the galaxy.
ID
diplomatic_stanceSource: common/policies/00_policies.txt, Stellaris Cygnus v4.5.2 (9776).