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Diplomatic Stance

Policy · 24 options

Diplomatic Stance is a policy in Stellaris 4.5.2 with 24 options: Belligerent, Cooperative, Isolationist, Expansionist, Expansionist, Mercantile, Supremacist, Antagonistic, Hunger, Extermination, Purification, Dormant, Ignorant, Questioning, Eager, Fearful, Uncertain, Stellar Culture Shock, Devastators, Belligerent, Cooperative, Isolationist, Supremacist, Antagonistic.

Options
24
Category
diplomacy
ID
diplomatic_stance

Options

  • Belligerent
    diplo_stance_belligerent
    • -10%War Exhaustion Gain
    • +10%Naval Capacity
    • -10%Claim Influence Cost
    • -1External Leader Pool
    Who can pick it
    • Any of
      • Country type: default
      • Country type: Awakened Empire
    • Not: Nomadic empire
    Allowed when (valid)

    This empire will attempt to bully weaker empires into submission to their will.

    Sending an envoy to Improve Relations costs 0.25 per month.

  • Cooperative
    diplo_stance_cooperative
    • +25%Diplomatic Weight
    • +50%Improve Relations Effectiveness
    • -50%Border Friction
    • +25%Operation Cost
    • +25%Operation Upkeep
    • +1External Leader Pool
    Who can pick it
    • Any of
      • Country type: default
      • Country type: Awakened Empire
      • Country type: mirrored_country
    • Not: Nomadic empire
    Allowed when (valid)

    This empire will attempt to find common ground and negotiate with other empires in the name of friendship.

    Sending an envoy to Harm Relations costs 0.25 per month.

  • Isolationist
    diplo_stance_isolationist
    • +10%Monthly Unity
    • -25%Diplomatic Weight
    • +100%Diplomatic Agreement Upkeep
    • +25%Governing Ethics Attraction
    • +200%Border Friction
    • -2External Leader Pool
    Who can pick it
    • Any of
      • Country type: default
      • Country type: Awakened Empire
      • Country type: exiled
    • Not: Nomadic empire
    Allowed when (valid)
    • Not: Megacorporation
    • Not: Homicidal empire

    This empire wishes to be left alone to their own affairs.

    Sending an envoy to Improve Relations or Harm Relations costs 0.25 per month.

  • Expansionist
    diplo_stance_expansionist
    • -10%Outpost Build Cost
    • +15%Colony Development Speed
    • +100%Border Friction
    Who can pick it
    • Not: Wilderness empire
    • Not: Nomadic empire
    • Any of
      • Country type: default
      • Country type: Awakened Empire
    Allowed when (valid)
    • Not: Homicidal empire

    This empire seeks to grow peacefully, but has no specific diplomatic focus.

  • Expansionist
    diplo_stance_expansionist_wilderness
    • -10%Outpost Build Cost
    • +15%Terraforming Speed
    • +100%Border Friction
    Who can pick it
    • Wilderness empire
    • Any of
      • Country type: default
      • Country type: Awakened Empire
    Allowed when (valid)
    • Not: Homicidal empire

    This empire seeks to grow peacefully, but has no specific diplomatic focus.

  • Mercantile
    diplo_stance_mercantile
    • +25%Diplomatic Weight From Economy
    • +10%Monthly Trade
    • +1External Leader Pool
    Who can pick it
    • Any of
      • Country type: default
      • Country type: Awakened Empire
      • Country type: mirrored_country
    • Not: Gestalt Consciousness
    Allowed when (valid)

    This empire desires the facilitation of trade above all else.

    Using the Close Borders diplomatic action against non-Rivals costs 0.25 per month.

  • Supremacist
    diplo_stance_supremacist
    • +100%Diplomatic Weight From Fleet Power
    • -50%Diplomatic Weight From Economy
    • -50%Diplomatic Weight From Tech
    • -20%War Exhaustion Gain
    • +20%Naval Capacity
    • -10%Claim Influence Cost
    Who can pick it
    • Any of
      • Country type: Awakened Empire
      • Country type: Awakened Marauders
      • Country type: default
      • Country type: mirrored_country
    • Not: Nomadic empire
    Allowed when (valid)
    • None of
    • Not: Homicidal empire
    • Requires Supremacy Traditions Finished
    • Not: Is a subject

    This empire demands that all will bow before them.

    This Diplomatic Stance will harm relations with all other Empires in the Supremacist Diplomatic Stance.

    Restrictions on the Rival action are relaxed both for and against us.

    Sending an envoy to Improve Relations costs 0.25 per month.

  • Antagonistic
    diplo_stance_animosity
    • +2Maximum Rivalries
    • +10Unity Unity from Rivalries
    • +100%Border Friction
    • +5%Diplomatic Weight Per Rival
    Who can pick it
    • Country type: default
    • Not: Nomadic empire
    Allowed when (valid)
    • Not: Homicidal empire
    • Requires Enmity Finished
    • Not: Is a subject

    This empire wants to compete against all possible rivals.

    This Diplomatic Stance will increase the Negative Opinion impact of being Rivals by 100.

    Restrictions on the Rival action against empires more powerful than us are removed.

    Restrictions on the Rival action are relaxed both for and against us.

  • Hunger
    diplo_stance_hunger

    No modifier: the option works through flags and scripts.

    Who can pick it
    • Any of
      • Hive Mind
      • Has menace perk: Ever Hungry
    Allowed when (valid)

    This empire hungers and consumes.

  • Extermination
    diplo_stance_extermination

    No modifier: the option works through flags and scripts.

    Who can pick it
    • Machine Intelligence
    Allowed when (valid)

    This empire's purpose is to destroy all biological life.

  • Purification
    diplo_stance_purification

    No modifier: the option works through flags and scripts.

    Allowed when (valid)

    This empire believes that enemies exist solely to be destroyed, and that they are the ones chosen to do so.

  • Dormant
    diplo_stance_isolationist_fallen_empire

    No modifier: the option works through flags and scripts.

    Who can pick it
    • Country type: Fallen Empire

    This empire fell into a dark age long ago, and largely isolates itself from the rest of the galaxy.

  • Ignorant
    diplo_stance_ignorant

    No modifier: the option works through flags and scripts.

    Who can pick it
    • Country type: Primitive
    • Current awareness level less than Medium
    • Capital
      • Not: Modifier: Stellar Culture Shock

    This pre-FTL civilization is ignorant of the reality that exists beyond its gravity well.

  • Questioning
    diplo_stance_questioning

    No modifier: the option works through flags and scripts.

    Who can pick it
    • Country type: Primitive
    • Current awareness level: Medium
    • Capital
      • Not: Modifier: Stellar Culture Shock

    This pre-FTL civilization is beginning to question what might exist beyond their star system.

  • Eager
    diplo_stance_eager

    No modifier: the option works through flags and scripts.

    Who can pick it
    • Country type: Primitive
    • Current awareness level at least high
    • Xenophile
    • Capital
      • Not: Modifier: Stellar Culture Shock

    This pre-FTL civilization is eager to set out to the stars and meet the rest of the galaxy.

  • Fearful
    diplo_stance_fearful

    No modifier: the option works through flags and scripts.

    Who can pick it
    • Country type: Primitive
    • Current awareness level at least high
    • Xenophobe
    • Capital
      • Not: Modifier: Stellar Culture Shock

    This pre-FTL civilization is afraid of the alien dangers that exist in the galaxy.

  • Uncertain
    diplo_stance_uncertain

    No modifier: the option works through flags and scripts.

    Who can pick it
    • Country type: Primitive
    • Current awareness level at least high
    • Not: Xenophile
    • Not: Xenophobe
    • Capital
      • Not: Modifier: Stellar Culture Shock

    This pre-FTL civilization is uncertain as to how to approach alien societies.

  • Stellar Culture Shock
    diplo_stance_culture_shock
    • -100Diplomatic Acceptance
    Who can pick it
    • Country type: Primitive
    • Capital
      • Modifier: Stellar Culture Shock

    This pre-FTL civilization is still adjusting to the knowledge that they are not alone in the galaxy.

  • Devastators
    diplo_stance_devastators

    No modifier: the option works through flags and scripts.

    Who can pick it
    Allowed when (valid)

    This empire seeks to thoroughly devastate alien planets.

  • Belligerent
    diplo_stance_belligerent_nomad
    • -10%War Exhaustion Gain
    • +10%Naval Capacity
    • -20%Waystation Upkeep
    • -20%Waystation Module Upkeep
    • -1External Leader Pool
    Who can pick it
    • Nomadic empire
    Allowed when (valid)

    This empire will attempt to bully weaker empires into submission to their will.

    Sending an envoy to Improve Relations costs 0.25 per month.

  • Cooperative
    diplo_stance_cooperative_nomad
    • +25%Diplomatic Weight
    • +50%Improve Relations Effectiveness
    • -50%Opinion penalty from Unlicensed Waystations
    • +25%Operation Cost
    • +25%Operation Upkeep
    • +1External Leader Pool
    Who can pick it
    • Nomadic empire
    Allowed when (valid)

    This empire will attempt to find common ground and negotiate with other empires in the name of friendship.

    Sending an envoy to Harm Relations costs 0.25 per month.

  • Isolationist
    diplo_stance_isolationist_nomad
    • +10%Monthly Unity
    • -25%Diplomatic Weight
    • +100%Diplomatic Agreement Upkeep
    • +25%Governing Ethics Attraction
    • +200%Opinion penalty from Unlicensed Waystations
    • -2External Leader Pool
    Who can pick it
    • Nomadic empire
    Allowed when (valid)
    • Not: Megacorporation
    • Not: Homicidal empire

    This empire wishes to be left alone to their own affairs.

    Sending an envoy to Improve Relations or Harm Relations costs 0.25 per month.

  • Supremacist
    diplo_stance_supremacist_nomad
    • +100%Diplomatic Weight From Fleet Power
    • -50%Diplomatic Weight From Economy
    • -50%Diplomatic Weight From Tech
    • -20%War Exhaustion Gain
    • +20%Naval Capacity
    • -20%Waystation Upkeep
    • -20%Waystation Module Upkeep
    Who can pick it
    • Any of
      • Country type: Awakened Empire
      • Country type: Awakened Marauders
      • Country type: default
      • Country type: mirrored_country
    • Nomadic empire
    Allowed when (valid)
    • None of
    • Not: Homicidal empire
    • Requires Supremacy Traditions Finished
    • Not: Is a subject

    This empire demands that all will bow before them.

    This Diplomatic Stance will harm relations with all other Empires in the Supremacist Diplomatic Stance.

    Restrictions on the Rival action are relaxed both for and against us.

    Sending an envoy to Improve Relations costs 0.25 per month.

  • Antagonistic
    diplo_stance_animosity_nomad
    • +2Maximum Rivalries
    • +10Unity Unity from Rivalries
    • +100%Opinion penalty from Unlicensed Waystations
    • +5%Diplomatic Weight Per Rival
    Who can pick it
    • Country type: default
    • Nomadic empire
    Allowed when (valid)
    • Not: Homicidal empire
    • Requires Enmity Finished
    • Not: Is a subject

    This empire wants to compete against all possible rivals.

    This Diplomatic Stance will increase the Negative Opinion impact of being Rivals by 100.

    Restrictions on the Rival action against empires more powerful than us are removed.

    Restrictions on the Rival action are relaxed both for and against us.

Who has this policy

  • Any of
    • Country type: default
    • Country type: Fallen Empire
    • Country type: Awakened Empire
    • Country type: Primitive
    • Country type: Awakened Marauders
    • Country type: mirrored_country
    • Country type: exiled
Can be changed when (allow)
  • Not: Is at war

In the game

We can set our general diplomatic agenda, changing how we interact with the rest of the galaxy.

ID

diplomatic_stance

Source: common/policies/00_policies.txt, Stellaris Cygnus v4.5.2 (9776).

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