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Planetary Power Grid

Tier 2 physics technology · Field Manipulation
PhysicsTier 2Field Manipulation

Planetary Power Grid is a tier 2 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Global Energy Management and Colonial Centralization. It unlocks Chloroplastic Cyst and Energy Nexus. Console: research_technology tech_power_hub_2.

Planetary Power GridField Manipulation· tier 23,000
Base cost
3,000
Area
Physics
Tier
2
Draw weight
70
Path from start
6 techs, 9,000 research
ID
tech_power_hub_2

What Planetary Power Grid unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Starbase building · 2

How to get Planetary Power Grid

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 6 technologies, 9,000 base research with this one
  1. Unified Governmentstarting tech
  2. High-Energy Capacitorsstarting tech
  3. Societal Unification1,000 · tier 1
  4. Field Modulation1,000 · tier 1
  5. Colonial Centralization2,500 · tier 2
  6. Global Energy Management1,500 · tier 1

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Planetary Power Grid
    • Wilderness empire

In the game

A re-engineered and unified grid further reduces energy losses over distance.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_power_hub_2
Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
	factor = 0
	NOR = {
		has_technology = tech_mine_exotic_gases
		has_technology = tech_exotic_gases
		has_country_flag = has_market_access
	}
}
modifier = {
	factor = 2
	has_tradition = tr_prosperity_adopt
}
modifier = {
	factor = 1.5
	is_specialist_subject_type = {
		TYPE = prospectorium
	}
}

Planetary Power Grid: questions

How do I get Planetary Power Grid in Stellaris?

Research Global Energy Management and Colonial Centralization first (6 technologies in the whole chain); then Planetary Power Grid can be drawn as one of the 3 physics research options.

What does Planetary Power Grid do?

It unlocks Chloroplastic Cyst (building), Energy Nexus (building), Ministry of Energy (building), Arkship Energy Hub (starbase building) and Ring Energy Hub (starbase building).

What is the ID of Planetary Power Grid?

The technology's ID is tech_power_hub_2. To get it with the console: research_technology tech_power_hub_2 (Stellaris 4.5.2).

How much does Planetary Power Grid cost?

3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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