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Zero Point Power

Tier 4 physics technology · Particles
PhysicsTier 4Particles

Zero Point Power is a tier 4 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Antimatter Power. It unlocks Zero Point Metabolism and Zero Point Reactor and leads to 3 technologies. Console: research_technology tech_zero_point_power.

Zero Point PowerParticles· tier 410,000
Base cost
10,000
Area
Physics
Tier
4
Draw weight
40
Path from start
4 techs, 18,750 research
ID
tech_zero_point_power

What Zero Point Power does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Component: Zero Point Reactor
    Zero Point Reactor These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.

What Zero Point Power unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Zero Point Power

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.

The whole research path: 4 technologies, 18,750 base research with this one
  1. Fission Powerstarting tech
  2. Fusion Power1,250 · tier 1
  3. Cold Fusion Power2,500 · tier 2
  4. Antimatter Power5,000 · tier 3

What Zero Point Power leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Zero Point Metabolism
    • Uses bio-ships

In the game

These generators extract vacuum energy, providing an almost limitless supply of ship power. There is no more efficient way to generate energy.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_zero_point_power
Draw weight script, as in common/technology/00_phys_tech.txt
factor = 2
modifier = {
	factor = 2
	OR = {
		has_technology = tech_battleships
		has_technology = tech_stingers
	}
}

Zero Point Power: questions

How do I get Zero Point Power in Stellaris?

Research Antimatter Power first (4 technologies in the whole chain); then Zero Point Power can be drawn as one of the 3 physics research options.

What does Zero Point Power do?

It unlocks Zero Point Metabolism (ship component) and Zero Point Reactor (ship component). It leads to Dark Matter Power, Jump Drive and Mega-Engineering.

What is the ID of Zero Point Power?

The technology's ID is tech_zero_point_power. To get it with the console: research_technology tech_zero_point_power (Stellaris 4.5.2).

How much does Zero Point Power cost?

10,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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