
Autonomous Ship Intellects
Autonomous Ship Intellects is a rare tier 4 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Extended Combat Algorithms. It unlocks Autonomous Neural Implants (Artillery), Autonomous Neural Implants (Carrier), Autonomous Neural Implants (Line) and 19 more. Console: research_technology tech_combat_computers_autonomous.
What Autonomous Ship Intellects does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Component: Autonomous Ship IntellectsAutonomous Ship Intellects Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.
What Autonomous Ship Intellects unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Autonomous Neural Implants (Artillery)
Autonomous Neural Implants (Carrier)
Autonomous Neural Implants (Line)
Autonomous Neural Implants (Picket)
Autonomous Neural Implants (Platform)
Autonomous Neural Implants (Siege)
Autonomous Neural Implants (Support)
Autonomous Neural Implants (Suppressor)
Autonomous Neural Implants (Swarm)
Autonomous Neurochips (Artillery)
Autonomous Neurochips (Carrier)
Autonomous Neurochips (Line)
Autonomous Neurochips (Picket)
Autonomous Neurochips (Siege)
Autonomous Neurochips (Swarm)
Autonomous Ship Intellect (Artillery)
Autonomous Ship Intellect (Carrier)
Autonomous Ship Intellect (Line)
Autonomous Ship Intellect (Line)
Autonomous Ship Intellect (Picket)
Autonomous Ship Intellect (Platform)
Autonomous Ship Intellect (Siege)
Autonomous Ship Intellect (Swarm)
How to get Autonomous Ship Intellects
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 40) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 5 technologies, 19,000 base research with this one
In the game
Granting our ships their own semi-autonomous intellect will greatly enhance their responsiveness in combat.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_combat_computers_autonomousDraw weight script, as in common/technology/00_phys_tech.txt
factor = 0.5
modifier = {
factor = 0.20
NOR = {
has_trait_in_council = {
TRAIT = leader_trait_expertise_computing
}
has_trait_in_council = {
TRAIT = leader_trait_curator
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_2
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_3
}
}
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_combat_computers_autonomous
}
}
}Autonomous Ship Intellects: questions
How do I get Autonomous Ship Intellects in Stellaris?
Research Extended Combat Algorithms first (5 technologies in the whole chain); then Autonomous Ship Intellects can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Autonomous Ship Intellects do?
It unlocks Autonomous Neural Implants (Artillery) (ship component), Autonomous Neural Implants (Carrier) (ship component), Autonomous Neural Implants (Line) (ship component), Autonomous Neural Implants (Picket) (ship component), Autonomous Neural Implants (Platform) (ship component), Autonomous Neural Implants (Siege) (ship component) and 16 more.
What is the ID of Autonomous Ship Intellects?
The technology's ID is tech_combat_computers_autonomous. To get it with the console: research_technology tech_combat_computers_autonomous (Stellaris 4.5.2).
How much does Autonomous Ship Intellects cost?
10,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.