
Extended Combat Algorithms
Extended Combat Algorithms is a tier 3 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Specialized Combat Computers and Self-Evolving Logic. It unlocks Advanced Combat Computer (Artillery), Advanced Combat Computer (Carrier), Advanced Combat Computer (Line) and 21 more and leads to 2 technologies. Console: research_technology tech_combat_computers_2.
What Extended Combat Algorithms does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Component: Advanced Combat RolesAdvanced Combat Roles Further advances in adaptive combat algorithms enables our shipboard AI to handle its assigned role far more effectively.
What Extended Combat Algorithms unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Advanced Combat Computer (Artillery)
Advanced Combat Computer (Carrier)
Advanced Combat Computer (Line)
Advanced Combat Computer (Line)
Advanced Combat Computer (Picket)
Advanced Combat Computer (Platform)
Advanced Combat Computer (Siege)
Advanced Combat Computer (Swarm)
Advanced Neural Implants (Artillery)
Advanced Neural Implants (Carrier)
Advanced Neural Implants (Line)
Advanced Neural Implants (Picket)
Advanced Neural Implants (Platform)
Advanced Neural Implants (Siege)
Advanced Neural Implants (Support)
Advanced Neural Implants (Suppressor)
Advanced Neural Implants (Swarm)
Advanced Neurochips (Artillery)
Advanced Neurochips (Carrier)
Advanced Neurochips (Line)
Advanced Neurochips (Picket)
Advanced Neurochips (Siege)
Advanced Neurochips (Swarm)
Starbase Combat Instincts
Starbase Fire Control
How to get Extended Combat Algorithms
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 4 technologies, 9,000 base research with this one
What Extended Combat Algorithms leads to
Technologies that list it as a prerequisite.
In the game
Further advances in predictive algorithms allow for augmented tactical decision-making in the field.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_combat_computers_2Extended Combat Algorithms: questions
How do I get Extended Combat Algorithms in Stellaris?
Research Specialized Combat Computers and Self-Evolving Logic first (4 technologies in the whole chain); then Extended Combat Algorithms can be drawn as one of the 3 physics research options.
What does Extended Combat Algorithms do?
It unlocks Advanced Combat Computer (Artillery) (ship component), Advanced Combat Computer (Carrier) (ship component), Advanced Combat Computer (Line) (ship component), Advanced Combat Computer (Picket) (ship component), Advanced Combat Computer (Platform) (ship component), Advanced Combat Computer (Siege) (ship component) and 18 more. It leads to Autonomous Ship Intellects and Sapient Combat Simulations.
What is the ID of Extended Combat Algorithms?
The technology's ID is tech_combat_computers_2. To get it with the console: research_technology tech_combat_computers_2 (Stellaris 4.5.2).
How much does Extended Combat Algorithms cost?
4,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.