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Restorative Enzymes

Tier 4 society technology · Biology
SocietyTier 4Biology

Restorative Enzymes is a tier 4 society technology (Biology) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Advanced Controlled Mutations. Console: research_technology tech_unique_mutation_restorative_enzymes.

Restorative EnzymesBiology· tier 48,000
Base cost
8,000
Area
Society
Tier
4
Draw weight
0
Path from start
4 techs, 24,500 research
ID
tech_unique_mutation_restorative_enzymes

How to get Restorative Enzymes

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.

The whole research path: 4 technologies, 24,500 base research with this one
  1. Gravity Snares2,000 · tier 2
  2. Artificial Breeding2,000 · tier 2
  3. Controlled Mutations2,500 · tier 2
  4. Advanced Controlled Mutations10,000 · tier 4

In the game

On death, the Tiyanki Matriarch produces an assortment of protective chemicals in a final attempt to preserve the lives of her remaining kin.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_unique_mutation_restorative_enzymes

Restorative Enzymes: questions

How do I get Restorative Enzymes in Stellaris?

Research Advanced Controlled Mutations first (4 technologies in the whole chain); then Restorative Enzymes can be drawn as one of the 3 society research options.

What is the ID of Restorative Enzymes?

The technology's ID is tech_unique_mutation_restorative_enzymes. To get it with the console: research_technology tech_unique_mutation_restorative_enzymes (Stellaris 4.5.2).

How much does Restorative Enzymes cost?

8,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_grand_archive_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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