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Mind Missiles

Tier 3 society technology · Biology
SocietyTier 3Biology

Mind Missiles is a tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Fire Disrupter. It leads to Degradation Beams. Console: research_technology tech_weaver_bio_anti_fire_rate_3.

Mind MissilesBiology· tier 34,000
Base cost
4,000
Area
Society
Tier
3
Draw weight
65
Path from start
4 techs, 7,000 research
ID
tech_weaver_bio_anti_fire_rate_3

How to get Mind Missiles

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 4 technologies, 7,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Reload Jammer1,000 · tier 1
  4. Fire Disrupter2,000 · tier 2
Conditions (potential)
  • Uses bio-ships

What Mind Missiles leads to

Technologies that list it as a prerequisite.

In the game

Deploys intelligent bio-projectiles that target critical reloading systems, creating cascading delays across enemy fleets.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_anti_fire_rate_3

Mind Missiles: questions

How do I get Mind Missiles in Stellaris?

Research Fire Disrupter first (4 technologies in the whole chain); then Mind Missiles can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Mind Missiles do?

It leads to Degradation Beams.

What is the ID of Mind Missiles?

The technology's ID is tech_weaver_bio_anti_fire_rate_3. To get it with the console: research_technology tech_weaver_bio_anti_fire_rate_3 (Stellaris 4.5.2).

How much does Mind Missiles cost?

4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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