
Mind Missiles
Mind Missiles is a tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Fire Disrupter. It leads to Degradation Beams. Console: research_technology tech_weaver_bio_anti_fire_rate_3.
How to get Mind Missiles
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 4 technologies, 7,000 base research with this one
- Uses bio-ships
What Mind Missiles leads to
Technologies that list it as a prerequisite.
In the game
Deploys intelligent bio-projectiles that target critical reloading systems, creating cascading delays across enemy fleets.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_anti_fire_rate_3Mind Missiles: questions
How do I get Mind Missiles in Stellaris?
Research Fire Disrupter first (4 technologies in the whole chain); then Mind Missiles can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Mind Missiles do?
It leads to Degradation Beams.
What is the ID of Mind Missiles?
The technology's ID is tech_weaver_bio_anti_fire_rate_3. To get it with the console: research_technology tech_weaver_bio_anti_fire_rate_3 (Stellaris 4.5.2).
How much does Mind Missiles cost?
4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.