
Degradation Beams
Degradation Beams is a tier 4 society technology (Biology) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Mind Missiles. It leads to Fiend Disabler. Console: research_technology tech_weaver_bio_anti_fire_rate_4.
How to get Degradation Beams
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 5 technologies, 15,000 base research with this one
- Uses bio-ships
What Degradation Beams leads to
Technologies that list it as a prerequisite.
In the game
Utilizes adaptive biological compounds that degrade reloading mechanisms, halving the firing efficiency of even the most advanced weaponry.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_anti_fire_rate_4Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_volatile_motes
has_technology = tech_volatile_motes
has_country_flag = has_market_access
}
}Degradation Beams: questions
How do I get Degradation Beams in Stellaris?
Research Mind Missiles first (5 technologies in the whole chain); then Degradation Beams can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Degradation Beams do?
It leads to Fiend Disabler.
What is the ID of Degradation Beams?
The technology's ID is tech_weaver_bio_anti_fire_rate_4. To get it with the console: research_technology tech_weaver_bio_anti_fire_rate_4 (Stellaris 4.5.2).
How much does Degradation Beams cost?
8,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.