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Advanced Spore Launcher

Tier 3 society technology · Biology
SocietyTier 3Biology

Advanced Spore Launcher is a tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Improved Spore Launcher. It leads to Adaptive Spore Launcher. Console: research_technology tech_weaver_bio_healing_3.

Advanced Spore LauncherBiology· tier 34,000
Base cost
4,000
Area
Society
Tier
3
Draw weight
65
Path from start
4 techs, 7,000 research
ID
tech_weaver_bio_healing_3

How to get Advanced Spore Launcher

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 4 technologies, 7,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
  3. Spore Launcher1,000 · tier 1
  4. Improved Spore Launcher2,000 · tier 2
Conditions (potential)
  • Uses bio-ships

What Advanced Spore Launcher leads to

Technologies that list it as a prerequisite.

In the game

Pods containing repair agents are launched, optimizing healing based on the severity of damage and ensuring no vulnerabilities remain.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_healing_3

Advanced Spore Launcher: questions

How do I get Advanced Spore Launcher in Stellaris?

Research Improved Spore Launcher first (4 technologies in the whole chain); then Advanced Spore Launcher can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Advanced Spore Launcher do?

It leads to Adaptive Spore Launcher.

What is the ID of Advanced Spore Launcher?

The technology's ID is tech_weaver_bio_healing_3. To get it with the console: research_technology tech_weaver_bio_healing_3 (Stellaris 4.5.2).

How much does Advanced Spore Launcher cost?

4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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