
Advanced Spore Launcher
Advanced Spore Launcher is a tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Improved Spore Launcher. It leads to Adaptive Spore Launcher. Console: research_technology tech_weaver_bio_healing_3.
How to get Advanced Spore Launcher
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 4 technologies, 7,000 base research with this one
- Uses bio-ships
What Advanced Spore Launcher leads to
Technologies that list it as a prerequisite.
In the game
Pods containing repair agents are launched, optimizing healing based on the severity of damage and ensuring no vulnerabilities remain.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_healing_3Advanced Spore Launcher: questions
How do I get Advanced Spore Launcher in Stellaris?
Research Improved Spore Launcher first (4 technologies in the whole chain); then Advanced Spore Launcher can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Advanced Spore Launcher do?
It leads to Adaptive Spore Launcher.
What is the ID of Advanced Spore Launcher?
The technology's ID is tech_weaver_bio_healing_3. To get it with the console: research_technology tech_weaver_bio_healing_3 (Stellaris 4.5.2).
How much does Advanced Spore Launcher cost?
4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.